Comparison of visitor experiences of virtual reality exhibitions by spatial environment

被引:10
|
作者
Chung, Seung Jin [1 ,2 ]
Kim, So Yeon [1 ]
Kim, Ki Han [1 ]
机构
[1] Yonsei Univ, Dept Human Environm & Design, Seoul 03722, South Korea
[2] Inje Univ, Design Inst, Gimhae Si 50834, South Korea
关键词
Virtual exhibition; Virtual museum; Museum environment; Virtual environment; User experience; AUGMENTED REALITY; ENJOYMENT; COMMUNICATION; ENGAGEMENT;
D O I
10.1016/j.ijhcs.2023.103145
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The growing interest in the metaverse has led to a corresponding increase in attention towards virtual reality (VR) exhibitions. Furthermore, with the potential and possibility of a virtual environment without physical and economic constraints, expectations for user experiences based on diverse exhibition environments are increasing. Accordingly, this study investigated the characteristics of visitor experience in relation to the spatial environment of VR exhibitions, particularly focusing on the representational fidelity of the real-physical world. We experimented with comparing the user experience in reality-based (realistically representing the physical world, high representational fidelity level) and virtuality-based (surreal, low representational fidelity level) VR exhibition settings to explore design implementation. User experience data were collected through surveys, behavioral observation by video recording, and interviews. In terms of surveys, there was no significant difference in presence and enjoyment by environment, but the reality-based environment was scored significantly higher for communication. The behavioral analysis found that more active movements were captured in the virtualitybased environment. Qualitative analysis of the interview found differences in perception, emotions, and behavior by spatial environment, such that the newness and openness of the virtuality-based environment induced active movement of participants, and the familiarity of the reality-based environment provided comfortable feelings and supported participants' concentration on exhibition contents. The results of the study suggest how the spatial environment of VR exhibitions can contribute to user experiences.
引用
收藏
页数:10
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