The effect of audio on the experience in virtual reality: a scoping review

被引:25
作者
Bosman, Isak de Villiers [1 ,2 ,4 ]
Buruk, Oguz 'Oz' [2 ]
Jorgensen, Kristine [3 ]
Hamari, Juho [2 ]
机构
[1] Univ Pretoria, Dept Informat Sci, Virtual Real & Interact Lab, Pretoria, South Africa
[2] Tampere Univ, Fac Technol & Commun Sci, Gamificat Grp, Tampere, Finland
[3] Univ Bergen, Dept Informat Sci & Media Studies, Bergen, Norway
[4] Univ Pretoria, Cnr Lynnwood & Roper St,, Pretoria, South Africa
基金
芬兰科学院;
关键词
Virtual reality; audio; user experience; scoping review; user-centred design; auditory feedback; POSTTRAUMATIC-STRESS-DISORDER; USER EXPERIENCE; SOUND; URBAN; PERCEPTION; ENJOYMENT; DESIGN; PLACE; NOISE; SENSE;
D O I
10.1080/0144929X.2022.2158371
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The use of virtual reality (VR) has seen significant recent growth and presents opportunities for use in many domain areas. The use of head-mounted displays (HMDs) also presents unique opportunities for the implementation of audio feedback congruent with head and body movements, thus matching intuitive expectations. However, the use of audio in VR is still undervalued and there is a lack of consistency within audio-centedd research in VR. To address this shortcoming and present an overview of this area of research, we conducted a scoping review (n = 121) focusing on the use of audio in HMD-based VR and its effects on user/player experience. Results show a lack of standardisation for common measures such as pleasantness and emphasize the context-specific ability of audio to influence a variety of affective, cognitive, and motivational measures, but are mixed for presence and generally lacking for social experiences and descriptive research.
引用
收藏
页码:165 / 199
页数:35
相关论文
共 237 条
[1]  
Aalmoes R., 2019, INTERNOISE NOISE CON, V259, P390
[2]  
Alzahrani A, 2019, IEEE SOUTHEASTCON, DOI [10.1109/southeastcon42311.2019.9020530, 10.1145/3290605.3300673]
[3]   Auditory Cues Increase the Hippocampal Response to Unimodal Virtual Reality [J].
Andreano, Joseph ;
Liang, Kevin ;
Kong, Lingjun ;
Hubbard, David ;
Wiederhold, Brenda K. ;
Wiederhold, Mark D. .
CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (03) :309-313
[4]  
[Anonymous], 2017, P 2017 ACM INT C INT, DOI [10.1145/3077548.3077559, DOI 10.1145/3077548.3077559]
[5]  
Arksey H., 2005, INT J SOC RES METHOD, V8, P19, DOI [10.1080/1364557032000119616, DOI 10.1080/1364557032000119616]
[6]   Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study [J].
Baka, Evangelia ;
Kentros, Mike ;
Papagiannakis, George ;
Magnenat-Thalmann, Nadia .
LEARNING AND COLLABORATION TECHNOLOGIES: LEARNING AND TEACHING, LCT 2018, PT II, 2018, 10925 :113-127
[7]  
Baker H., 2022, META 1 BILLION SPENT
[8]  
Balan O., 2018, 2018 25 SAINT PETERS, P1, DOI [10.23919/ICINS.2018.8405870, DOI 10.23919/ICINS.2018.8405870]
[9]  
Barlow C., 2019, AUD ENG SOC C 2019 A
[10]   The Plausibility of a String Quartet Performance in Virtual Reality [J].
Bergstrom, Ilias ;
Azevedo, Sergio ;
Papiotis, Panos ;
Saldanha, Nuno ;
Slater, Mel .
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2017, 23 (04) :1332-1339