On the application of extended reality technologies for the evaluation of product characteristics during the initial stages of the product development process

被引:12
|
作者
Palacios-Ibanez, Almudena [1 ]
Navarro-Martinez, Raul [2 ]
Blasco-Esteban, Joaquin [2 ]
Contero, Manuel [1 ]
Camba, Jorge D. [3 ]
机构
[1] Univ Politecn Valencia, Inst Univ Invest Tecnol Cent Ser Humano, Ciudad Politecn Innovac 8B,Cami Vera S-N, Valencia 46022, Spain
[2] Univ Politecn Valencia, Valencia 46022, Spain
[3] Purdue Univ, Sch Engn Technol, 401 Grant St, W Lafayette, IN 47907 USA
关键词
Virtual reality; Augmented reality; Semantic Differential; Design Representation; Product evaluation; Perception; VIRTUAL-REALITY; USER; DESIGN; REPRESENTATIONS; PREFERENCES; PERCEPTION; HAPTICS; JOINT;
D O I
10.1016/j.compind.2022.103780
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Fast-growing global markets are forcing companies to continuously re-assess customer needs when designing new products. Product evaluation is a critical task to ensure success, but it can require significant financial and time investments. From an end-user standpoint, consumers must also evaluate multiple design options before purchasing a product, which is often a complex process, especially in online environments where traditional formats coexist with more sophisticated media. Modern extended reality technologies have become an effective tool for product assessment in professional design environments as well as a powerful mechanism for consumers during decision making activities. However, the modality used to view and evaluate the product may affect the perceptual response and thus the user's overall evaluation. In this paper, we examine the influence of visual media in product assessment using different designs of a particular product typology. We discuss two studies where a group of participants used the semantic differential technique to evaluate four chair designs displayed in three different media. In our first study, participants used simultaneous evaluation to assess the products as presented in photographs, a non-immersive environment, and an Augmented Reality (AR) experience. In the second study, participants evaluated the product separately as viewed in non-photorealistic rendering, AR, and virtual reality (VR). We used the "Aligned Rank Transform" proceedings to find differences between groups for the semantic scales, the overall evaluation, the purchasing decision, and the response confidence. Our results show that visual media influences product perception. Certain characteristics in Jordan's physio-pleasure category are particularly significant as perceptual differences are more pronounced. Immersive media can highlight some product attributes and a joint evaluation can help minimize these differences.
引用
收藏
页数:13
相关论文
共 31 条
  • [1] Augmented Reality Application for Product Concepts Evaluation
    Arbelaez-Estrada, Juan C.
    Osorio-Gomez, Gilberto
    2013 INTERNATIONAL CONFERENCE ON VIRTUAL AND AUGMENTED REALITY IN EDUCATION, 2013, 25 : 389 - 398
  • [2] A collaborative apparel new product development process model using virtual reality and augmented reality technologies as enablers
    De Silva, R. K. J.
    Rupasinghe, T. D.
    Apeagyei, P.
    INTERNATIONAL JOURNAL OF FASHION DESIGN TECHNOLOGY AND EDUCATION, 2019, 12 (01) : 1 - 11
  • [3] Exploring the user's gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
    Palacios-Ibanez, Almudena
    Castellet-Lathan, Santiago
    Contero, Manuel
    VIRTUAL REALITY, 2024, 28 (03)
  • [4] Cost Estimation in Initial Stages of Product Development - An Ontological Approach
    Voltolini, Rafael
    Borsato, Milton
    Peruzzini, Margherita
    TRANSDISCIPLINARY ENGINEERING FOR COMPLEX SOCIO-TECHNICAL SYSTEMS, 2019, 10 : 583 - 592
  • [5] Research on the Application Process of Mobile Augmented Reality in Printed Product
    Ye, Hui
    Shi, Ruizhi
    Li, Shenghui
    Li, Da
    ADVANCED GRAPHIC COMMUNICATIONS AND MEDIA TECHNOLOGIES, 2017, 417 : 357 - 365
  • [6] Bridging the Multiple Reality Gap: Application of Augmented Reality in New Product Development
    Chatzimichali, Anna P.
    Gijselaers, Wim H.
    Segers, Mien S. R.
    van den Bossche, Piet
    van Emmerik, Hetty
    Smulders, Frido E.
    Jonker, Pieter P.
    Verlinden, Jouke C.
    2011 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC), 2011, : 1914 - 1919
  • [7] Development of a web-based collaboration platform for manufacturing product and process design evaluation using virtual reality techniques
    Pappas, M.
    Karabatsou, V.
    Mavrikios, D.
    Chryssolouris, G.
    INTERNATIONAL JOURNAL OF COMPUTER INTEGRATED MANUFACTURING, 2006, 19 (08) : 805 - 814
  • [8] Experimental Evaluation of Extended Reality Technologies in the Development of Individualized Three-Dimensionally Printed Upper Limb Prostheses
    Gorski, Filip
    Labudzki, Remigiusz
    Zukowska, Magdalena
    Sanfilippo, Filippo
    Ottestad, Morten
    Zelenay, Martin
    Baila, Diana-Irinel
    Pacurar, Razvan
    APPLIED SCIENCES-BASEL, 2023, 13 (14):
  • [9] Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method
    Dixken, Manuel
    Diers, Daniel
    Wingert, Benjamin
    Hatzipanayioti, Adamantini
    Mohler, Betty J.
    Riedel, Oliver
    Bues, Matthias
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1299 - 1300
  • [10] Managing engineering change requirements during the product development process
    Ullah, Inayat
    Tang, Dunbing
    Wang, Qi
    Yin, Leilei
    Hussain, Ishfaq
    CONCURRENT ENGINEERING-RESEARCH AND APPLICATIONS, 2018, 26 (02): : 171 - 186