Building Positively Affective Location-Based Advertising: A Study of Pokemon GO Players

被引:1
作者
Dunham, John [1 ]
Papangelis, Konstantinos [1 ]
Boulanger, Cati [2 ]
LaLone, Nicolas [3 ]
Nika, Evangelia [4 ]
Saker, Michael [5 ]
Schwartz, David [6 ]
机构
[1] Rochester Inst Technol, Niantic X RIT Geo Games & Media Res Lab, Rochester, NY 14623 USA
[2] Niantic Inc, San Francisco, CA USA
[3] Univ Nebraska Omaha, Dept Informat Syst & Quantitat Anal, Omaha, NE USA
[4] Univ Sunderland, Sunderland, England
[5] City Univ London, London, England
[6] Rochester Inst Technol, Rochester, NY USA
来源
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2023 | 2023年
关键词
Location-based Games; Pokemon GO; COVID-19; Advertising; ADVERGAME; ATTITUDES; IMPACT; GAMES;
D O I
10.1145/3544548.3580939
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the expanding popularity of Location-Based Games and the rise of advertising therein, there exists a need to comprehend the impact of Location-Based Game Advertising (LGA). This paper seeks to identify what makes positively affective LGA, leveraging Pokemon GO as a probe. Researchers conducted twenty-seven (n=27) semi-structured interviews with Pokemon GO players to reveal lived experiences regarding LGA. Our findings highlight the following direct implications for LGA: (1) LGA act as a digital billboard, conveying qualitative alongside locative information, and (2) well-received LGA enhances the player's agency. We additionally identify findings that have auxiliary implications to LGA: (3) positive memorability occurs when points of interest match physical reality, and (4) ludic engagement is a mediating factor in the memorability of locations. This research demonstrates that LGA in Location-Based Games is surprisingly well-received. However, developers must provide extra consideration to the player's agency for such techniques to be effective.
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页数:19
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