Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach

被引:2
|
作者
Hong, Sung Jun [1 ]
Lee, Deokjong [2 ,3 ]
Park, Jinsick [4 ]
Kim, Taekyung [1 ,5 ]
Jung, Young-Chul [3 ,6 ,7 ]
Shon, Young-Min [1 ,5 ,8 ]
Kim, In Young [9 ]
机构
[1] Samsung Med Ctr, Biomed Engn Res Ctr, Seoul, South Korea
[2] Yonsei Univ, Yongin Severance Hosp, Dept Psychiat, Coll Med, Yongin, South Korea
[3] Yonsei Univ, Inst Behav Sci Med, Coll Med, Seoul, South Korea
[4] Mental Hlth Res Inst, Natl Ctr Mental Hlth, Div Res Planning, Seoul, South Korea
[5] Sungkyunkwan Univ, Samsung Adv Inst Hlth Sci & Technol, Dept Med Device Management & Res, Seoul, South Korea
[6] Yonsei Univ, Dept Psychiat, Coll Med, Seoul, South Korea
[7] Yonsei Univ, Inst Innovat Digital Healthcare, Seoul, South Korea
[8] Sungkyunkwan Univ, Samsung Med Ctr, Dept Neurol, Sch Med, Seoul, South Korea
[9] Hanyang Univ, Grad Sch Biomed Sci & Engn, Dept Biomed Engn, Seoul, South Korea
来源
FRONTIERS IN PSYCHIATRY | 2023年 / 14卷
基金
新加坡国家研究基金会;
关键词
deep learning model; heart rate variability; internet gaming disorder; behavioral addiction; addiction; METAANALYSIS; DYSFUNCTION; ADDICTION; POWER;
D O I
10.3389/fpsyt.2023.1231045
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
BackgroundThe diminished executive control along with cue-reactivity has been suggested to play an important role in addiction. Hear rate variability (HRV), which is related to the autonomic nervous system, is a useful biomarker that can reflect cognitive-emotional responses to stimuli. In this study, Internet gaming disorder (IGD) subjects' autonomic response to gaming-related cues was evaluated by measuring HRV changes in exposure to gaming situation. We investigated whether this HRV reactivity can significantly classify the categorical classification according to the severity of IGD.MethodsThe present study included 70 subjects and classified them into 4 classes (normal, mild, moderate and severe) according to their IGD severity. We measured HRV for 5 min after the start of their preferred Internet game to reflect the autonomic response upon exposure to gaming. The neural parameters of deep learning model were trained using time-frequency parameters of HRV. Using the Class Activation Mapping (CAM) algorithm, we analyzed whether the deep learning model could predict the severity classification of IGD and which areas of the time-frequency series were mainly involved.ResultsThe trained deep learning model showed an accuracy of 95.10% and F-1 scores of 0.995 (normal), 0.994 (mild), 0.995 (moderate), and 0.999 (severe) for the four classes of IGD severity classification. As a result of checking the input of the deep learning model using the CAM algorithm, the high frequency (HF)-HRV was related to the severity classification of IGD. In the case of severe IGD, low frequency (LF)-HRV as well as HF-HRV were identified as regions of interest in the deep learning model.ConclusionIn a deep learning model using the time-frequency HRV data, a significant predictor of IGD severity classification was parasympathetic tone reactivity when exposed to gaming situations. The reactivity of the sympathetic tone for the gaming situation could predict only the severe group of IGD. This study suggests that the autonomic response to the game-related cues can reflect the addiction status to the game.
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页数:8
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