Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD

被引:1
作者
Mondellini, Marta [1 ]
Colombo, Vera [1 ]
Mauri, Maddalena [2 ]
Tizzoni, Federica [2 ]
Tarabelloni, Arianna [2 ]
Nobile, Maria [2 ]
Arlati, Sara [1 ]
Rosi, Eleonora [2 ]
Sacco, Marco [1 ]
机构
[1] CNR, STIIMA, Lecce, Italy
[2] IRCCS Eugenio Medea, Ass Nostra Famiglia, Bosisio Parini, Italy
来源
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH | 2023年
关键词
usability; ADHD; Serious Game; Nutritional Education; TASK-ANALYSIS;
D O I
10.1109/SEGAH57547.2023.10253793
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Research reports a relationship between impulsive behaviors and unhealthy eating behaviors. Serious games, combining educational contents with gamification, can increase engagement in therapeutic activities and behavioral training programs. In this context, we have developed a Serious Game to promote healthy eating style in children and adolescents in which impulsivity is a predominant feature, specifically individuals with attention deficit hyperactivity disorder. An initial analysis of the usability of the Serious Game was performed on a sample of 12 participants by means of quantitative and qualitative measures. Participants' feedback, which was overall positive, was helpful for defining the required improvements. Once implemented, the serious game will be then proposed to children and their families and included in home-based educational interventions.
引用
收藏
页数:6
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