Factors Influencing Engagement in Hybrid Virtual and Augmented Reality

被引:15
作者
Li, Yue [1 ]
Ch'ng, Eugene [2 ]
Cobb, Sue [3 ]
机构
[1] Xian Jiaotong Liverpool Univ, Sch Adv Technol, Dept Comp, 111 Renai Rd, Suzhou 215123, Peoples R China
[2] Univ Nottingham, NVIDIA Joint Lab Mixed Real, 199 Taikang East Rd, Ningbo 315100, Peoples R China
[3] Univ Nottingham, Human Factors Res Grp, Fac Engn, Univ Pk, Nottingham NG7 2RD, England
基金
中国国家自然科学基金;
关键词
Virtual reality; augmented reality; mixed reality; engagement; presence; electroencephalogram; mEEG; USER ENGAGEMENT; TASK ENGAGEMENT; ENVIRONMENTS; SYSTEM; EXPERIENCE; FRAMEWORK; INDEXES; MEDIA;
D O I
10.1145/3589952
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Hybridity in immersive technologies has not been studied for factors that are likely to influence engagement. A noticeable factor is the spatial enclosure that defines where users meet. This involves a mutual object of interest, contents that the users may generate around the object, and the proximity between users. This study examines these factors, namely how object interactivity, user-generated contents (UGC) and avatar proximity influence engagement. We designed a Hybrid Virtual andAugmentedReality (HVAR) environment that supports paired users to experience cultural heritage in both Virtual Reality (VR) and Augmented Reality (AR). A user study was conducted with 60 participants, providing assessments of engagement and presence via questionnaires, together with mobile electroencephalogram (mEEG) and user activity data that measures VR user engagement in real-time. Our findings provide insights into how engagement between users can occur in HVAR environments for the future hybrid reality with multi-device connectivity.
引用
收藏
页数:27
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