Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning

被引:3
|
作者
Putranda, Insan Ganang [1 ]
Yumna, Asiya Mufida [1 ]
Rosmansyah, Yusep [1 ]
Sukmana, Yuda [1 ]
机构
[1] Bandung Inst Technol, Sch Elect Engn & Informat, Bandung 40116, Indonesia
关键词
Mixed reality; digital signal processing; music; games;
D O I
10.1109/ACCESS.2023.3293250
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
As technology becomes increasingly important in education, including music, many VR (virtual reality) and AR (augmented reality) applications have been developed to improve skills and knowledge in playing musical instruments, such as piano. However, these applications mainly utilize MIDI input for validating notes. This research explores the potential implementation of mixed reality to enhance piano learning through audio processing capabilities while maintaining users' motivation. The research used the HoloLens 2 device and the FFT (Fast Fourier Transform) method with peak detection and compared various window functions to determine the most accurate one. Blackman-Harris performed the best, with a 97.28% accuracy rate when tested on complex songs. The application was also tested by 31 participants and evaluated using the HMSAM (Hedonic-Motivation System Adoption Model), revealing that curiosity and joy were the most significant factors influencing the use of the application. The effectiveness of the learning was moderate, with an increase of 31.28%. Although there were limitations in the use of audio processing, it could still be utilized and improved further to keep users motivated to learn piano.
引用
收藏
页码:71194 / 71200
页数:7
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