Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games

被引:0
作者
Rodrigues, Pedro [1 ]
Fonseca, Micaela [2 ,3 ]
Lopes, Phil [2 ]
机构
[1] NOVA Sch Sci & Technol, Dept Phys, Caparica, Portugal
[2] Lusofona Univ, HEI Lab Digital Human Environm Interact Lab, Lisbon, Portugal
[3] LIBPhys Lab Instrumentat Biomed Engn & Radiat Phy, Caparica, Portugal
来源
PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2023 | 2023年
关键词
Affective computing; emotion assessment; multimodal dataset; virtual reality; games;
D O I
10.1145/3582437.3587187
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
This paper proposes an empirical framework that aims to classify difficulty according to the player's physiological response. As part of the experimental protocol, a simple puzzle-based Virtual Reality (VR) videogame with three levels of difficulty was developed, each targeting a distinct region of the valence-arousal space. A study involving 32 participants was conducted, during which physiological responses (EDA, ECG, Respiration), were measured alongside emotional ratings, which were self-assessed using the Self-Assessment Manikin (SAM) during gameplay. Statistical analysis of the self-reports verified the effectiveness of the three levels in eliciting different emotions. Furthermore, classification using a Support Vector Machine (SVM) was performed to predict difficulty considering the physiological responses associated with each level. Results report an overall F1-score of 74.05% in detecting the three levels of difficulty, which validates the adopted methodology and encourages further research with a larger dataset.
引用
收藏
页数:4
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