Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

被引:5
|
作者
Ishibashi, Graciela Akina [1 ,2 ]
dos Santos, Gabriela [1 ,3 ]
Moreira, Ana Paula Bagli [3 ]
Verga, Cassia Elisa Rossetto [1 ,3 ]
da Silva, Guilherme Alves [1 ,3 ]
Ordonez, Tiago Nascimento [1 ,3 ]
de Moraes, Luiz Carlos [2 ,3 ]
Lessa, Patricia Prata [2 ,3 ]
Brucki, Sonia Maria Dozzi [3 ,4 ,5 ]
da Silva, Thais Bento Lima [1 ,3 ,4 ]
机构
[1] Univ Sao Paulo, Dept Gerontol, Escola Artes Ciencias & Human, Sao Paulo, SP, Brazil
[2] Inst Super Educ, Sao Jose Dos Campos, SP, Brazil
[3] Univ Sao Paulo, Escola Artes Ciencias & Human, Grp Estudos Treinamento Cognit, Sao Paulo, SP, Brazil
[4] Univ Sao Paulo, Hosp Clin, Fac Med, Grp Neurol Cognit & Comportamental, Sao Paulo, SP, Brazil
[5] Univ Sao Paulo, Fac Med, Dept Neurol, Sao Paulo, SP, Brazil
关键词
Elderly; Cognitive Aging; Video Games; Cognition; PROGRAM; MEMORY;
D O I
10.1055/s-0043-1764413
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Background Currently, studies using video games as an intervention to improve cognitive functions in the elderly are on the rise.Objective To investigate and evaluate the effects of cognitive interventions using video games on cognition in healthy elderly people published in the last ten years.Methods A systematic review involving a qualitative analysis carried out between July and September 2021on the SciELO, LILACS and MEDLINE databases..Results A total of 262 articles were identified in the initial search. After exclusion of duplicates, analysis of titles/abstracts and of the full text, a final total of 9 studies were included in the review. The objectives of the studies included investigating the effects on cognition of cognitive training (CT) programs using video games compared to programs using entertainment games or to low-intensity CT games. Despite the growing number of studies, many of them were focused on cognitive rehabilitation in elderly people with some degree of cognitive impairment, and few involved training among healthy elderly people.Conclusion According to the studies analyzed, the interventions involving CT with video games promoted significant improvements in processing speed and working memory, but no improvements in executive functions.
引用
收藏
页码:484 / 491
页数:8
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