Serious Games and Computer Programming Competencies Development in Educational Contexts

被引:0
|
作者
Quintero, Carlos Andres Caldas [1 ]
Alvarez, Gary Alberto Cifuentes [2 ]
机构
[1] Univ Manuela Beltran, Educ Social & Human Sci Fac, Bogota 110231, Colombia
[2] Univ Andes, Educ Fac, Bogota 11171, Colombia
来源
IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA | 2023年 / 18卷 / 01期
关键词
Video games; Serious games; Programming profession; Instruments; Data collection; Codes; Training; Competencies; computer programming; !text type='Python']Python[!/text; serious games; videogames; VIDEO GAMES;
D O I
10.1109/RITA.2023.3250504
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper aims to identify the relationship between Serious Games (SG) and the development of competencies related to computer programming. A mixed-methods sequential explanatory design was applied, based on a learning experience with Serious Games focused on computer programming languages. The principal finding was a parallel development between computer programming and other generic skills related to English, Math and Spanish. It is concluded that SG have a positive relationship with the development of competencies within the formal education environment, which indicate a great potential to support teaching and learning processes.
引用
收藏
页码:48 / 53
页数:6
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