共 57 条
- [1] Abrahamson D, 2014, CAMBRIDGE HANDBOOK OF THE LEARNING SCIENCES, 2ND EDITION, P358
- [2] Alexander z.C., 2017, KINAESTHETIC KNOWING
- [4] [Anonymous], 2020, CMAS Underwater Rugby Game Rules, V1
- [5] Ates O., 2017, Journal of Human Sciences, V14, P3940, DOI [https://doi.org/10.14687/jhs.v14i4.4728, DOI 10.14687/JHS.V14I4.4728]
- [6] The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes [J]. FRONTIERS IN PSYCHOLOGY, 2021, 11
- [7] Borden I., 2000, The unknown city: Contesting architecture and social space, P178
- [8] Braun Marta., 1992, PICTURING TIME WORK
- [9] Brymer E., 2017, Phenomenology of the extreme sport experience