Electromyographic biofeedback-driven gaming to alter calf muscle activation during gait in children with spastic cerebral palsy

被引:1
作者
Flux, Eline [1 ,2 ,7 ]
Bar-On, Lynn [1 ,2 ,3 ]
Buizer, Annemieke I. [1 ,2 ,4 ]
Harlaar, Jaap [1 ,5 ,6 ]
Van der Krogt, Marjolein M. [1 ,2 ]
机构
[1] Amsterdam UMC locat Vrije Univ Amsterdam, Dept Rehabil Med, Amsterdam, Netherlands
[2] Amsterdam Movement Sci Rehabil & Dev, Amsterdam, Netherlands
[3] Univ Ghent, Dept Rehabil Sci, Ghent, Belgium
[4] Univ Amsterdam, Vrije Univ, Amsterdam UMC, Emma Childrens Hosp, Amsterdam, Netherlands
[5] Delft Univ Technol, Dept Biomech Engn, Delft, Netherlands
[6] Erasmus MC, Dept Orthoped, Rotterdam, Netherlands
[7] Dept Rehabil Med, POB 7057, NL-1007 MB Amsterdam, Netherlands
关键词
Experimental games; Biofeedback; Cerebral palsy; Gait training; Electromyography; LONGITUDINAL GROWTH; WORKING-MEMORY; REHABILITATION; MOVEMENT; FEEDBACK; WALKING; GAMES;
D O I
10.1016/j.gaitpost.2023.02.012
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Background: Children with cerebral palsy often show deviating calf muscle activation patterns during gait, with excess activation during early stance and insufficient activation during push-off.Research question: Can children with cerebral palsy improve their calf muscle activation patterns during gait using one session of biofeedback-driven gaming?Methods: Eighteen children (6-17 y) with spastic cerebral palsy received implicit game-based biofeedback on electromyographic activity of the calf muscle (soleus or gastrocnemius medialis) while walking on a treadmill during one session. Biofeedback alternately aimed to reduce early stance activity, increase push-off activity, and both combined. Early stance and push-off activity and the double-bump-index (early stance divided by push-off activity) were determined during baseline and walking with feedback. Changes were assessed at group level using repeated measures ANOVA with simple contrast or Friedman test with post-hoc Wilcoxon signed rank test, as well as individually using independent t-tests or Wilcoxon rank sum tests. Perceived competence and interest enjoyment were assessed through a questionnaire.Results: Children successfully decreased their electromyographic activity during early stance feedback trials (relative decrease of 6.8 & PLUSMN; 12.2 %, P = 0.025), with a trend during the combined feedback trials (6.5 & PLUSMN; 13.9 %, P = 0.055), and increased their electromyographic activity during push-off feedback trials (8.1 & PLUSMN; 15.8 %, P = 0.038). Individual improvements were seen in twelve of eighteen participants. All children experienced high levels of interest-enjoyment (8.4/10) and perceived competence (8.1/10).Significance: This exploratory study suggests that children with cerebral palsy can achieve small within-session improvements of their calf muscle activation pattern when provided with implicit biofeedback-driven gaming in an enjoyable manner. Follow-up gait training studies can incorporate this method to assess retention and longterm functional benefits of electromyographic biofeedback-driven gaming.
引用
收藏
页码:10 / 17
页数:8
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