Research and prospects of virtual reality systems applying exoskeleton technology

被引:5
作者
Qi, Wenqian [1 ]
Sun, Shouqian [2 ]
Niu, Tongzhi [3 ]
Zhao, Dongwei [1 ]
机构
[1] Zhejiang Univ, Zhejiang Key Lab Design Intelligence & Digital Cr, Hangzhou, Peoples R China
[2] Zhejiang Univ, Ind Design Inst, Hangzhou, Peoples R China
[3] Huazhong Univ Sci & Technol, State Key Lab Digital Mfg Equipment & Technol, Hangzhou, Peoples R China
关键词
Virtual reality; Exoskeleton; Positioning technology; Multisensory interaction; Feedback technology; FORCE FEEDBACK; DESIGN; SMELL; TASTE; HAND;
D O I
10.1007/s10209-022-00929-0
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
As a typical application of human-machine fusion intelligence, the exoskeleton is an indispensable intelligent interaction device for virtual reality. At present, there are an increasing number of studies on virtual reality systems using exoskeleton technology, especially in the field of medical rehabilitation. In this paper, for the first time, a virtual reality system with the application of exoskeleton technology is considered as the research object. We refer to three key human-machine interaction processes: recognition, perception, and feedback. The virtual reality system that uses exoskeleton technology is divided into positioning technology, multisensory interaction, and feedback technology. First, this study conducts literature research and then summarizes the technical characteristics, system architecture, and research status for key content such as positioning technology, multisensory interaction, and feedback technology. Finally, the three research aspects of the virtual reality system applying exoskeleton technology are summarized, considered, and prospected.
引用
收藏
页码:119 / 140
页数:22
相关论文
共 50 条
[21]   Applying the Technology Acceptance Model to Consumer Behavior Towards Virtual Reality Service [J].
Huang, Fei-Hui .
ADVANCES IN USABILITY AND USER EXPERIENCE, 2020, 972 :694-700
[22]   Virtual Reality as Technology [J].
Yengin, D. .
COMMUNICATION AND TECHNOLOGY CONGRESS (CTC 2017), 2017, :57-68
[23]   Applying virtual reality in forensics - a virtual scene walkthrough [J].
Sieberth, Till ;
Dobay, Akos ;
Affolter, Raffael ;
Ebert, Lars C. .
FORENSIC SCIENCE MEDICINE AND PATHOLOGY, 2019, 15 (01) :41-47
[24]   The Utilization of Virtual Reality as a System of Systems Research Tool [J].
Lwowski, Jonathan ;
Joordens, Matthew ;
Majumdar, Abhijit ;
Benavidez, Patrick ;
Prevost, John J. ;
Jamshidi, Mo .
2018 13TH ANNUAL CONFERENCE ON SYSTEM OF SYSTEMS ENGINEERING (SOSE), 2018, :535-540
[25]   Applying virtual reality in forensics – a virtual scene walkthrough [J].
Till Sieberth ;
Akos Dobay ;
Raffael Affolter ;
Lars C. Ebert .
Forensic Science, Medicine and Pathology, 2019, 15 :41-47
[27]   Research status of depression related to virtual reality technology in China [J].
Wu, Jiede ;
Xia, He ;
Li, Fei ;
Xie, Jiashun .
2020 INTERNATIONAL CONFERENCE ON INTELLIGENT COMPUTING AND HUMAN-COMPUTER INTERACTION (ICHCI 2020), 2020, :71-74
[28]   RESEARCH PROGRESS OF VIRTUAL REALITY TECHNOLOGY IN POSTOPERATIVE PAIN MANAGEMENT [J].
Xiang, Lian ;
Yang, Jun jie ou ;
Chen, Xinrong .
JOURNAL OF MECHANICS IN MEDICINE AND BIOLOGY, 2024, 24 (09)
[29]   The Research and Application of Virtual Reality (VR) Technology in Agriculture Science [J].
Yu, Feng ;
Zhang, Jun-feng ;
Zhao, Yousen ;
Zhao, Ji-chun ;
Tan, Cuiping ;
Luan, Ru-peng .
COMPUTER AND COMPUTING TECHNOLOGIES IN AGRICULTURE III, 2010, 317 :546-+
[30]   Research on Black Box Testing Technology Based on Virtual Reality [J].
Tang, Song .
PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND ENGINEERING (ICCSE 2017), 2017, 81 :99-103