Research and prospects of virtual reality systems applying exoskeleton technology

被引:3
|
作者
Qi, Wenqian [1 ]
Sun, Shouqian [2 ]
Niu, Tongzhi [3 ]
Zhao, Dongwei [1 ]
机构
[1] Zhejiang Univ, Zhejiang Key Lab Design Intelligence & Digital Cr, Hangzhou, Peoples R China
[2] Zhejiang Univ, Ind Design Inst, Hangzhou, Peoples R China
[3] Huazhong Univ Sci & Technol, State Key Lab Digital Mfg Equipment & Technol, Hangzhou, Peoples R China
关键词
Virtual reality; Exoskeleton; Positioning technology; Multisensory interaction; Feedback technology; FORCE FEEDBACK; DESIGN; SMELL; TASTE; HAND;
D O I
10.1007/s10209-022-00929-0
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
As a typical application of human-machine fusion intelligence, the exoskeleton is an indispensable intelligent interaction device for virtual reality. At present, there are an increasing number of studies on virtual reality systems using exoskeleton technology, especially in the field of medical rehabilitation. In this paper, for the first time, a virtual reality system with the application of exoskeleton technology is considered as the research object. We refer to three key human-machine interaction processes: recognition, perception, and feedback. The virtual reality system that uses exoskeleton technology is divided into positioning technology, multisensory interaction, and feedback technology. First, this study conducts literature research and then summarizes the technical characteristics, system architecture, and research status for key content such as positioning technology, multisensory interaction, and feedback technology. Finally, the three research aspects of the virtual reality system applying exoskeleton technology are summarized, considered, and prospected.
引用
收藏
页码:119 / 140
页数:22
相关论文
共 50 条
  • [1] Research and prospects of virtual reality systems applying exoskeleton technology
    Wenqian Qi
    Shouqian Sun
    Tongzhi Niu
    Dongwei Zhao
    Universal Access in the Information Society, 2024, 23 : 119 - 140
  • [2] On Prospects of Development of Telecommunication Systems and Services based on Virtual Reality Technology
    Zuev, Andrey
    Bolbakov, Roman
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2018, 9 (04) : 1 - 5
  • [3] Applying virtual reality technology in swimming teaching
    Liao, Ting
    ENVIRONMENTAL SCIENCE AND INFORMATION APPLICATION TECHNOLOGY, 2015, : 303 - 305
  • [4] VIRTUAL REALITY AND GAMING TECHNOLOGY IN CLINICAL RESEARCH: PAST TRENDS AND FUTURE PROSPECTS
    Bevan, A.
    Baltezegar, M.
    Saragoussi, D.
    VALUE IN HEALTH, 2022, 25 (01) : S191 - S191
  • [5] Research on Applying Virtual Technology in Medical Informatization
    Chi JinQing
    Hu Shengli
    Guo Wei
    PROCEEDINGS OF THE 2017 5TH INTERNATIONAL CONFERENCE ON MECHATRONICS, MATERIALS, CHEMISTRY AND COMPUTER ENGINEERING (ICMMCCE 2017), 2017, 141 : 818 - 822
  • [6] Guest editorial — Applying agent technology to Virtual Reality: Intelligent virtual agents
    R. Aylett
    D. Ballin
    Virtual Reality, 2000, 5 (2) : 55 - 56
  • [7] Challenges to applying virtual reality technology and techniques to visual analytics
    May, Richard
    Organizer, Panel
    Arya, Pamela K.
    Bowman, Doug A.
    Schmidt, Greg
    Sullivan, Alan
    IEEE VIRTUAL REALITY 2006, PROCEEDINGS, 2006, : 303 - +
  • [8] Research of virtual reality's technology and implementation
    Wang, Ruchuan
    Chen, Danwei
    Gu, Xiang
    Jisuanji Gongcheng/Computer Engineering, 2000, 26 (12): : 1 - 3
  • [9] Research of interactive navigation with virtual reality technology
    Gu, Yaolin
    Wang, Zhengshan
    Lin, Yi
    Jisuanji Gongcheng/Computer Engineering, 2001, 27 (11):
  • [10] Application Research of Virtual Reality Technology in Design
    Fan, Hongbin
    Jiang, Weisheng
    5TH ANNUAL INTERNATIONAL CONFERENCE ON INFORMATION SYSTEM AND ARTIFICIAL INTELLIGENCE (ISAI2020), 2020, 1575