Using provenance data and imitation learning to train human-like bots

被引:1
|
作者
Cavadas, Lauro Victor Ramos [1 ]
Melo, Sidney [1 ]
Kohwalter, Troy Costa [1 ]
Clua, Esteban [1 ]
机构
[1] Inst Comp, Niteroi, RJ, Brazil
关键词
Non-player character; Imitation learning; Provenance; Games; MODEL;
D O I
10.1016/j.entcom.2023.100603
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Nonplayer Characters are becoming more realistic in their actions and behav- iors because of the development of gaming technology and gamers' increased demand for enhancements. While this progress is an exciting development, it has also become a major concern for game developers over the years, since players demand that NPCs look alike to other human players. Our major objective in this work is to make an NPC that satisfactorily mimics a player. This work proposes a method for training an NPC using imitation learning with the Generative Adversarial Imitation Learning framework to become similar to a human player. To simulate player behavior, our proposal trains agents using provenance data sets, cause-and-effect data mining, and the GAIL framework. The proposed model was developed to be universal and adaptable to different games. We validate our model using the DodgeBall game environment inside the Unity ML-Agents Toolkit for Unity Engine. Some players competed against our agent and found that our NPC was credible by observing his actions and behaviors. In this work, we present a new way of giving rewards compared to the model presented in the previous work. The tests and results found were also expanded, improving the validation of our model.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] Training human-like bots with Imitation Learning based on provenance data
    Ramos Cavadas, Lauro Victor
    Clua, Esteban
    Kohwalter, Troy Costa
    Melo, Sidney Araujo
    2022 21ST BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 2022, : 55 - 60
  • [2] Two Human-Like Imitation-Learning Bots with Probabilistic Behaviors
    Pelling, Chris
    Gardner, Henry
    2019 IEEE CONFERENCE ON GAMES (COG), 2019,
  • [3] Hybrid of Reinforcement and Imitation Learning for Human-Like Agents
    Dossa, Rousslan F. J.
    Lian, Xinyu
    Nomoto, Hirokazu
    Matsubara, Takashi
    Uehara, Kuniaki
    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, 2020, E103D (09) : 1960 - 1970
  • [4] A Human-Like Agent Based on a Hybrid of Reinforcement and Imitation Learning
    Dossa, Rousslan Fernand Julien
    Lian, Xinyu
    Nomoto, Hirokazu
    Matsubara, Takashi
    Uehara, Kuniaki
    2019 INTERNATIONAL JOINT CONFERENCE ON NEURAL NETWORKS (IJCNN), 2019,
  • [5] Social Bots: Human-Like by Means of Human Control?
    Grimme, Christian
    Preuss, Mike
    Adam, Lena
    Trautmann, Heike
    BIG DATA, 2017, 5 (04) : 279 - 293
  • [6] Safe Imitation Learning on Real-Life Highway Data for Human-like Autonomous Driving
    Acerbo, Flavia Sofia
    Alirczaei, Mohsen
    Van der Auweraer, Herman
    Tong Duy Son
    2021 IEEE INTELLIGENT TRANSPORTATION SYSTEMS CONFERENCE (ITSC), 2021, : 3903 - 3908
  • [7] Human-like Catching Motion of Humanoid Using Evolutionary Algorithm(EA)-based Imitation Learning
    Park, Ga-Ram
    Kim, KangGeon
    Kim, ChangHwan
    Jeong, Mun-Ho
    You, Bum-Jae
    Ra, Syungkwon
    RO-MAN 2009: THE 18TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1 AND 2, 2009, : 1157 - 1163
  • [8] Human-like route planning for automatic collision avoidance using generative adversarial imitation learning
    Higaki, Takefumi
    Hashimoto, Hirotada
    APPLIED OCEAN RESEARCH, 2023, 138
  • [9] Evaluation of MPC-based Imitation Learning for Human-like Autonomous Driving
    Acerbo, Flavia Sofia
    Swevers, Jan
    Tuytelaars, Tinne
    Son, Tong Duy
    IFAC PAPERSONLINE, 2023, 56 (02): : 4871 - 4876
  • [10] Towards Human-Like Bots Using Online Interactive Case-Based Reasoning
    Miranda, Maximiliano
    Sanchez-Ruiz, Antonio A.
    Peinado, Federico
    CASE-BASED REASONING RESEARCH AND DEVELOPMENT, ICCBR 2019, 2019, 11680 : 314 - 328