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- [2] The Effect of STEAM Course Applied to Science Education on Learners' Self-efficacy INNOVATIVE TECHNOLOGIES AND LEARNING, ICITL 2018, 2018, 11003 : 282 - 287
- [3] Exploring the effectiveness of STEAM design processes on middle school students’ creativity International Journal of Technology and Design Education, 2021, 31 : 95 - 116
- [5] From STEAM to CHEER: A Case Study of Design Education Development in Taiwan EDUCATION SCIENCES, 2021, 11 (04):
- [6] Hack Biodesign: An Integrative STEAM Education Platform for Biology, Engineering, and Design PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 1016 - 1021
- [7] DIGITAL RESOURCES IN THE EDUCATIONAL MODEL FOR BI- AND MULTILINGUAL EDUCATION OF YOUNG RUSSIAN LANGUAGE LEARNERS EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 2207 - 2212
- [8] Integrating Digital Storytelling into STEAM Teaching: Examining Young Language Learners' Development of Self-regulation and English Literacy INTERNATIONAL JOURNAL OF TECHNOLOGY IN EDUCATION, 2023, 6 (04): : 720 - 735
- [9] Escape Room Design as a Game-Based Learning Process for STEAM Education PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 378 - 385