STEAM education with young learners: five different design processes

被引:2
|
作者
Temiz, Zeynep [1 ]
Cevik, Mustafa [2 ]
机构
[1] Karamanoglu Mehmetbey Univ, Fac Educ, Dept Elementary & Early Childhood Educ, Karaman, Turkiye
[2] Karamanoglu Mehmetbey Univ, Fac Educ, Dept Sci Educ, Karaman, Turkiye
关键词
Early childhood education; STEAM; designing; PLAYDOUGH; THINKING;
D O I
10.1080/09575146.2023.2274293
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with fifteen 60-72-month-old children over a five-week period. Each activity required children to make their own designs to create their product, and was prepared to emphasize a particular feature of STEAM education. Instrumental case study was utilized in this study. It was observed that children engage more and spend more time, demand additional materials and use their imagination to design more creative and various products in STEAM activities.
引用
收藏
页码:918 / 933
页数:16
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