A controversial issue in adolescents: Is the effect of digital games on creative personality traits positive or negative?

被引:0
作者
Kaya, Ayla [1 ,3 ]
Aydemir, Kadriye [2 ]
Isler, Aysegul [1 ]
机构
[1] Akdeniz Univ, Fac Nursing, Pediat Nursing Dept, Antalya, Turkiye
[2] Akdeniz Univ, Fac Nursing, Publ Hlth Nursing, Antalya, Turkiye
[3] Akdeniz Univ, Fac Nursing, Pediat Nursing Dept, Dumlupinar Blvd, TR-07058 Antalya, Turkiye
关键词
Adolescent; Creativity; Digital game; Nursing; Structural equation modeling; CHILDRENS CREATIVITY; VIDEO GAMES; FRAMEWORK; INCREASE; THINKING;
D O I
10.1016/j.apnu.2024.02.001
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Aim: This study aimed to determine the effect of digital games on the creativity of adolescents. Methods: This study was designed as a cross-sectional study using simple random sampling following the STROBE checklist. It was conducted with 384 adolescents between January and June 2022. Data were collected using the Digital Game Addiction Scale for Children and the Creative Personality Traits Scale. Results: The adolescents were at risk for digital game addiction and had moderate creativity levels. The adolescents who had a male sex, had mothers who received primary education, started playing digital games before the age of 6 years, were using the internet for >5 h a day, had no activity other than playing digital games, and preferred action, adventure, and fighting games had higher digital game addiction levels than the other adolescents. In addition, the male adolescents had higher creativity levels than the female adolescents. There was a significant negative relationship between digital game addiction and creative personality traits among the adolescents. Digital game addiction had a negative effect on creativity. Conclusions: Adolescents are at risk for digital game addiction and have moderate creativity levels. Digital game addiction negatively affects the development of creative personality traits. Interventions should be planned to prevent digital game addiction among adolescents, and adolescents should be guided to increase awareness of the effects of digital games on their creativity.
引用
收藏
页码:67 / 72
页数:6
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