Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory

被引:5
|
作者
Xia, Ling-Ling [1 ]
Li, Jun-Da [1 ]
Duan, Fan [1 ]
Zhang, Jing [1 ]
Mu, Lin-Lin [1 ]
Wang, Li-Jin [1 ]
Jiao, Chen-Yang [2 ]
Song, Xun [1 ]
Wang, Ze [1 ]
Chen, Jin-Xuan [1 ]
Wang, Jing-Jing [1 ]
Wang, Yue [1 ]
Zhang, Xiao-Chu [1 ,3 ,4 ]
Jiao, Dong-Liang [1 ]
机构
[1] Bengbu Med Coll, Sch Mental Hlth, Bengbu, Peoples R China
[2] Wannan Med Coll, Sch Med Imaging, Wuhu, Peoples R China
[3] Univ Sci & Technol China, CAS Key Lab Brain Funct & Dis, Hefei, Peoples R China
[4] Univ Sci & Technol China, Sch Life Sci, Hefei, Peoples R China
来源
PSYCHOLOGY RESEARCH AND BEHAVIOR MANAGEMENT | 2023年 / 16卷
关键词
short video; online games; anxiety; depression; prospective memory; academic delay of gratification; FUTURE; PERFORMANCE; VERSION; IMPACT; MOOD;
D O I
10.2147/PRBM.S432196
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Objective: Learner dependence on short videos has many pitfalls for learning outcomes, but the negative effects of excessive short video use have been little discussed in the learning psychology literature. Therefore, this study investigated the effects of excessive short video use on anxiety, depression, prospective memory, and academically delayed gratification (ADOG) in relation to online gaming-related behaviours, and explored the possible mechanisms by which excessive online gaming and short video use may lead to decreased ADOG, to expand our understanding of excessive short video use. Methods: Based on the whole class random sampling method, a questionnaire survey was conducted among college students in Northern Anhui, China from May 7 to July 27, 2022. The questionnaires included the Generalized Anxiety Disorder Scale (GAD-7), Patient Health Questionnaire Scale (PHQ-9), Prospective and Retrospective Memory (PRM) Questionnaire, and ADOG Scale. Results: A total of 1016 participants completed the survey. The study found that of all the internet behaviors, 20.8% of the college students mainly played online games, 43.9% mainly played short videos, and 35.3% conducted other online behaviors. When compared with other internet behaviors, online gaming and short video behaviors can cause more serious anxiety/depression and worse PRM and ADOG scores. As time spent playing online games and short videos increased, anxiety and depression became worse, and the scores for PRM and ADOG also declined. Anxiety, depression, and PRM mediate the relationship between time spent on online gaming/short videos and ADOG. Conclusion: Excessive short videos behaviour may produce the same psychological problems and learning problems as online gaming disorder. Excessive short video and online gaming behaviors may affect ADOG performance through anxiety, depression, and prospective memory. These findings could be used as a basis for future studies on the improvement of ADOG.
引用
收藏
页码:4353 / 4365
页数:13
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