Patient Experience in Adjunct Controller-Free Hand Tracking Virtual Reality Tasks for Upper-Limb Occupational Therapy Rehabilitation

被引:1
作者
Mc Kittrick, Andrea [1 ]
Desselle, Mathilde R. [2 ]
Bo, Antonio Padilha Lanari [3 ]
Zhang, Bianca [3 ]
Laracy, Sue [1 ]
Tornatore, Giovanna [4 ]
机构
[1] Royal Brisbane & Womens Hosp, Occupat Therapy Dept, Herston, Qld, Australia
[2] Metro North Hlth, Herston Biofabricat Inst, Herston, Qld, Australia
[3] Univ Queensland, Sch Informat Technol & Elect Engn, Elect & Biomed Engn, St Lucia, Qld, Australia
[4] Surg Treatment & Rehabil Serv, Occupat Therapy Dept, Herston, Qld, Australia
来源
JOURNAL OF PATIENT EXPERIENCE | 2023年 / 10卷
关键词
virtual reality; rehabilitation; hands-free; occupational therapy; upper limb; INJURY;
D O I
10.1177/23743735231211983
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Benefits of immersive virtual reality rehabilitation (VRR) include increased motivation and improved transfer of skills to real-world tasks. The introduction of Oculus hand-tracking technology allowed for the development of VRR games that do not need virtual reality (VR) hand controllers. This is beneficial as participants with upper limb impairments/injuries may have difficulties with/be limited in using/manipulating VR hand controllers. In this project, a VRR game was developed and evaluated. The aim of this study was to determine patient experience when using VRR as an adjunct to upper-limb rehabilitation. N = 20 participants receiving upper limb rehabilitation completed a series of VRR tasks by playing the "smoothie bar" VRR game. After the completion of the VRR tasks, the participant experience was evaluated via a study-specific questionnaire. Key findings include 95% agreement that VRR tasks were fun and engaging and 75% agreed that VR tasks will be helpful to include in their rehabilitation. Hands-tracking VRR has a high potential to be used as an adjunct intervention in upper limb rehabilitation.
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页数:9
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