Survey of Movement Reproduction in Immersive Virtual Rehabilitation

被引:30
作者
Wang, Liu [1 ,2 ]
Huang, Mengjie [1 ]
Yang, Rui [3 ]
Liang, Hai-Ning [3 ]
Han, Ji [2 ]
Sun, Ying [4 ]
机构
[1] Xian Jiaotong Liverpool Univ, Design Sch, Suzhou 215000, Peoples R China
[2] Univ Liverpool, Dept Civil Engn & Ind Design, Liverpool L69 3BX, England
[3] Xian Jiaotong Liverpool Univ, Sch Adv Technol, Suzhou 215000, Peoples R China
[4] Kunshan Rehabil Hosp, Occupat Therapy Dept, Suzhou 215335, Peoples R China
关键词
Resists; Electromagnetic compatibility; User experience; Virtual environments; Modulation; Tracking; Real-time systems; Virtual reality; movement reproduction; rehabilitation; movement representation; user experience; UPPER-LIMB REHABILITATION; UPPER EXTREMITY FUNCTION; MOTOR IMAGERY; ERROR AUGMENTATION; OPTIC FLOW; REALITY; STROKE; INDIVIDUALS; PERFORMANCE; AVATAR;
D O I
10.1109/TVCG.2022.3142198
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual reality (VR) has emerged as a powerful tool for rehabilitation. Many effective VR applications have been developed to support motor rehabilitation of people affected by motor issues. Movement reproduction, which transfers users' movements from the physical world to the virtual environment, is commonly used in VR rehabilitation applications. Three major components are required for movement reproduction in VR: (1) movement input, (2) movement representation, and (3) movement modulation. Until now, movement reproduction in virtual rehabilitation has not yet been systematically studied. This article aims to provide a state-of-the-art review on this subject by focusing on existing literature on immersive motor rehabilitation using VR. In this review, we provided in-depth discussions on the rehabilitation goals and outcomes, technology issues behind virtual rehabilitation, and user experience regarding movement reproduction. Similarly, we present good practices and highlight challenges and opportunities that can form constructive suggestions for the design and development of fit-for-purpose VR rehabilitation applications and can help frame future research directions for this emerging area that combines VR and health.
引用
收藏
页码:2184 / 2202
页数:19
相关论文
共 101 条
[61]   Tracking Systems for Virtual Rehabilitation: Objective Performance vs. Subjective Experience. A Practical Scenario [J].
Llorens, Roberto ;
Noe, Enrique ;
Naranjo, Valery ;
Borrego, Adrian ;
Latorre, Jorge ;
Alcaniz, Mariano .
SENSORS, 2015, 15 (03) :6586-6606
[62]   Immersive Virtual Reality as a Supplement in the Rehabilitation Program of Post-Stroke Patients [J].
Luis, Maria Anna V. San ;
Atienza, Rowel O. ;
Luis, Amado M. San .
2016 10TH INTERNATIONAL CONFERENCE ON NEXT GENERATION MOBILE APPLICATIONS, SECURITY AND TECHNOLOGIES (NGMAST), 2016, :47-52
[63]  
Lupu RG, 2016, INT CONF SYST THEO, P295, DOI 10.1109/ICSTCC.2016.7790681
[64]   A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods [J].
Luque-Moreno, Carlos ;
Ferragut-Garcias, Alejandro ;
Rodriguez-Blanco, Cleofas ;
Marcos Heredia-Rizo, Alberto ;
Oliva-Pascual-Vaca, Jessus ;
Kiper, Pawel ;
Oliva-Pascual-Vaca, Angel .
BIOMED RESEARCH INTERNATIONAL, 2015, 2015
[65]   Motor imagery based brain-computer interfaces: An emerging technology to rehabilitate motor deficits [J].
Maria Alonso-Valerdi, Luz ;
Antonio Salido-Ruiz, Ricardo ;
Ramirez-Mendoza, Ricardo A. .
NEUROPSYCHOLOGIA, 2015, 79 :354-363
[66]   Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives [J].
Monteiro, Diego ;
Liang, Hai-Ning ;
Xu, Wenge ;
Brucker, Marvin ;
Nanjappan, Vijayakumar ;
Yue, Yong .
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, 29 (3-4)
[67]   The Uncanny Valley [J].
Mori, Masahiro .
IEEE ROBOTICS & AUTOMATION MAGAZINE, 2012, 19 (02) :98-100
[68]   Motor imagery and action observation: cognitive tools for rehabilitation [J].
Mulder, Th. .
JOURNAL OF NEURAL TRANSMISSION, 2007, 114 (10) :1265-1278
[69]  
Naranjo Jose E., 2019, 2019 Sixth International Conference on eDemocracy & eGovernment (ICEDEG), P328, DOI 10.1109/ICEDEG.2019.8734389
[70]   Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand [J].
Nataraj, Raviraj ;
Hollinger, David ;
Liu, Mingxiao ;
Shah, Aniket .
PLOS ONE, 2020, 15 (05)