共 50 条
- [2] The Game as a Way to Train the Mind Games of Reasoning INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING, 2018, 725 : 225 - 231
- [3] Do You Think This is a Game? Contrasting a Serious Game with a Gamified Application for Health CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
- [4] The dishonest mind set in sequence PSYCHOLOGICAL RESEARCH-PSYCHOLOGISCHE FORSCHUNG, 2017, 81 (04): : 878 - 899
- [5] More Gamification Is Not Always Better: A Case Study of Promotional Gamification in a Question Answering Website Proceedings of the ACM on Human-Computer Interaction, 2022, 6 (CSCW2):
- [6] Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality PROCEEDINGS OF THE 2020 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE (DIS 2020), 2020, : 655 - 668