Computer-Supported Experiential Learning-Based Tool for Healthcare Skills

被引:4
|
作者
Patel, Dixit Bharatkumar [1 ]
Pei, Yong [2 ]
Vasoya, Mitesh [3 ]
Hershberger, Paul J. [1 ]
机构
[1] Wright State Univ, Dayton, OH 45435 USA
[2] Kennesaw State Univ, Marietta, GA 30060 USA
[3] Motorola Mobil LLC, Chicago, IL 60654 USA
关键词
Medical services; Mobile applications; Computer applications; Cultural differences; Human computer interaction; Medical diagnostic imaging; Learning systems; Computer graphics; Three-dimensional displays; Serious games; Internet; Virtual reality; Education; Simulation; Design for experiments; Software tools; BIAS;
D O I
10.1109/MCG.2023.3242921
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Care experiences and health outcomes may suffer greatly because of healthcare professionals' deficient educational preparation and practices. The limited awareness about the impact of stereotypes, implicit/explicit biases, and social determinants of health (SDH) may result in unpleasant care experiences and healthcare professional-patient relationships. Additionally, as healthcare professionals are no less prone to have biases than other people, it is essential to deliver the learning platform to enhance healthcare skills (e.g., awareness of the importance of cultural humility, inclusive communication proficiencies, awareness of the enduring impact of both SDH and implicit/explicit biases on health outcomes, and compassionate and empathetic attitude) of healthcare professionals, which eventually help to raise health equity in society. Moreover, employing the "learning-by-doing" approach directly in real-life clinical practices is less preferable wherein high-risk care is essential. Thus, there is a huge scope to deliver virtual reality-based care practices by engaging the digital experiential learning and human-computer interaction (HCI) approach to enhance patient care experiences, healthcare experiences, and healthcare skills. Thus, this research provides the computer-supported experiential learning (CSEL) approach-based tool or mobile application that facilitates virtual reality-based serious role-playing scenarios to enhance the healthcare skills of healthcare professionals and for public awareness.
引用
收藏
页码:57 / 68
页数:12
相关论文
共 50 条
  • [21] A novel justice-based linear model for optimal learner group formation in computer-supported collaborative learning environments
    Sadeghi, Hamid
    Kardan, Ahmad A.
    COMPUTERS IN HUMAN BEHAVIOR, 2015, 48 : 436 - 447
  • [22] Veterinary Student Self-Assessment of Basic Surgical Skills as an Experiential Learning Tool
    Tobias, Karen M.
    Bailey, Misty R.
    JOURNAL OF VETERINARY MEDICAL EDUCATION, 2020, 47 (06) : 661 - 667
  • [23] Developing professional skills and social capital through computer supported collaborative learning in university contexts
    Francescato, Donata
    Mebane, Minou
    Porcelli, Rita
    Attanasio, Carlo
    Pulino, Marcella
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2007, 65 (02) : 140 - 152
  • [24] Bridging the gap: Development of an experiential learning-based health disparities curriculum
    Caretta-Weyer, Holly A.
    Hess, Jamie M.
    AEM EDUCATION AND TRAINING, 2022, 6 (06)
  • [25] Fostering the analytical competency of pre-service teachers in a computer-supported case-based learning environment: a matter of perspective?
    Zottmann, J. M.
    Goeze, A.
    Frank, C.
    Zentner, U.
    Fischer, F.
    Schrader, J.
    INTERACTIVE LEARNING ENVIRONMENTS, 2012, 20 (06) : 513 - 532
  • [26] Computer-supported collaborative learning: An analysis of the relationship between interaction, emotional support and online collaborative tools
    Hernandez-Selles, Nuria
    Munoz-Carril, Pablo-Cesar
    Gonzalez-Sanmamed, Mercedes
    COMPUTERS & EDUCATION, 2019, 138 : 1 - 12
  • [27] Deep Learning-Based Privacy Preservation and Data Analytics for IoT Enabled Healthcare
    Bi, Hongliang
    Liu, Jiajia
    Kato, Nei
    IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, 2022, 18 (07) : 4798 - 4807
  • [28] Deep Learning-Based Haptic Guidance for Surgical Skills Transfer
    Fekri, Pedram
    Dargahi, Javad
    Zadeh, Mehrdad
    FRONTIERS IN ROBOTICS AND AI, 2021, 7
  • [29] Methodological Issues in Mobile Computer-Supported Collaborative Learning (mCSCL): What Methods, What to Measure and When to Measure?
    Song, Yanjie
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2014, 17 (04): : 33 - 48
  • [30] A Computer-Supported Personalized and Collaborative Learning to Improve Professional Learners' Performance in Advanced Cardiac Life Support Training
    Chang, Kuang-Yi
    Hwang, Gwo-Haur
    Chang, Ching-Yi
    30TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2022, VOL 2, 2022, : 527 - 534