Computer-Supported Experiential Learning-Based Tool for Healthcare Skills

被引:4
|
作者
Patel, Dixit Bharatkumar [1 ]
Pei, Yong [2 ]
Vasoya, Mitesh [3 ]
Hershberger, Paul J. [1 ]
机构
[1] Wright State Univ, Dayton, OH 45435 USA
[2] Kennesaw State Univ, Marietta, GA 30060 USA
[3] Motorola Mobil LLC, Chicago, IL 60654 USA
关键词
Medical services; Mobile applications; Computer applications; Cultural differences; Human computer interaction; Medical diagnostic imaging; Learning systems; Computer graphics; Three-dimensional displays; Serious games; Internet; Virtual reality; Education; Simulation; Design for experiments; Software tools; BIAS;
D O I
10.1109/MCG.2023.3242921
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Care experiences and health outcomes may suffer greatly because of healthcare professionals' deficient educational preparation and practices. The limited awareness about the impact of stereotypes, implicit/explicit biases, and social determinants of health (SDH) may result in unpleasant care experiences and healthcare professional-patient relationships. Additionally, as healthcare professionals are no less prone to have biases than other people, it is essential to deliver the learning platform to enhance healthcare skills (e.g., awareness of the importance of cultural humility, inclusive communication proficiencies, awareness of the enduring impact of both SDH and implicit/explicit biases on health outcomes, and compassionate and empathetic attitude) of healthcare professionals, which eventually help to raise health equity in society. Moreover, employing the "learning-by-doing" approach directly in real-life clinical practices is less preferable wherein high-risk care is essential. Thus, there is a huge scope to deliver virtual reality-based care practices by engaging the digital experiential learning and human-computer interaction (HCI) approach to enhance patient care experiences, healthcare experiences, and healthcare skills. Thus, this research provides the computer-supported experiential learning (CSEL) approach-based tool or mobile application that facilitates virtual reality-based serious role-playing scenarios to enhance the healthcare skills of healthcare professionals and for public awareness.
引用
收藏
页码:57 / 68
页数:12
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