Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition

被引:21
|
作者
Mostajeran, Fariba [1 ]
Fischer, Marvin [1 ]
Steinicke, Frank [1 ]
Kuehn, Simone [2 ,3 ]
机构
[1] Univ Hamburg, Dept Informat, Human Comp Interact Grp, D-22527 Hamburg, Germany
[2] Univ Med Ctr Hamburg Eppendorf, Clin & Polyclin Psychiat & Psychotherapy, Neural Plast Grp, D-20246 Hamburg, Germany
[3] Max Planck Inst Human Dev, Lise Meitner Grp Environm Neurosci, D-14159 Berlin, Germany
来源
SCIENTIFIC REPORTS | 2023年 / 13卷 / 01期
关键词
INDOOR PLANTS; PSYCHOLOGICAL BENEFITS; URBAN ENVIRONMENTS; STRESS RECOVERY; REALITY FOREST; INNER-CITY; ATTENTION; HEALTH; RELAXATION; VIEWS;
D O I
10.1038/s41598-022-26750-6
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Previous research has shown that exposure to immersive virtual nature environments is able to induce positive affective and physiological effects. However, research on the effects on cognitive performance is scarce. Additionally, the effects of virtual nature exposure compared to a virtual control environment with a comparable amount of virtual objects have not been examined so far. Therefore, we conducted an experiment with 27 participants to study the psychological effects of such exposure. The virtual nature consisted of a 3D model of a typical forest environment, whereas the control environment was an abstract replication of the virtual forest environment. In both environments, a virtual wooden cart was used to transport the users from the start to the end of the virtual road. The typical background noise of moving such a cart was integrated into both environments as well. In addition, the virtual nature environment included typical forest sounds in the background, whereas the control condition did not have such background sounds. Both environments were compared with regard to their effects on cognitive performance (using trail making tests (TMTA, TMTB, and TMTB-A) as well as digit span forward and digit span backward tests), perceived restorativeness, mood, stress, sense of presence, and simulator sickness. The results showed that in comparison to the control environment, exposure to the virtual nature resulted in significantly higher cognitive performance, higher perceived restorativeness, higher positive affect, higher sense of presence, lower perceived stress, and lower simulator sickness.
引用
收藏
页数:13
相关论文
共 50 条
  • [21] Can reality be simulated? Uses in psychology of 3-dimensional computer-generated environments (virtual reality)
    Foreman, N
    Wilson, P
    PSIKHOLOGICHESKII ZHURNAL, 1996, 17 (02) : 64 - &
  • [22] Helical axis errors affect computer-generated occlusal contacts
    DeLong, R
    Ko, CC
    Olson, I
    Hodges, JS
    Douglas, WH
    JOURNAL OF DENTAL RESEARCH, 2002, 81 (05) : 338 - 343
  • [23] Angular Determination of Toolmarks Using a Computer-Generated Virtual Tool
    Spotts, Ryan
    Chumbley, L. Scott
    Ekstrand, Laura
    Zhang, Song
    Kreiser, James
    JOURNAL OF FORENSIC SCIENCES, 2015, 60 (04) : 878 - 884
  • [24] Exploring computer-generated line graphs through virtual touch
    Yu, W
    Ramloll, R
    Brewster, S
    Ridel, B
    ISSPA 2001: SIXTH INTERNATIONAL SYMPOSIUM ON SIGNAL PROCESSING AND ITS APPLICATIONS, VOLS 1 AND 2, PROCEEDINGS, 2001, : 72 - 75
  • [25] The effects of computer-generated feedback on the quality of writing
    Stevenson, Marie
    Phakiti, Aek
    ASSESSING WRITING, 2014, 19 : 51 - 65
  • [26] The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments
    Mania, K
    Wooldridge, D
    Coxon, M
    Robinson, A
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2006, 12 (03) : 396 - 404
  • [27] Circumventing side effects of immersive virtual environments
    DiZio, P
    Lackner, JR
    DESIGN OF COMPUTING SYSTEMS: SOCIAL AND ERGONOMIC CONSIDERATIONS, 1997, 21 : 893 - 896
  • [28] TCP ex Machina: Computer-Generated Congestion Control
    Winstein, Keith
    Balakrishnan, Hari
    ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, 2013, 43 (04) : 123 - 134
  • [29] Full phase and amplitude control in computer-generated holography
    Fratz, Markus
    Fischer, Peer
    Giel, Dominik M.
    OPTICS LETTERS, 2009, 34 (23) : 3659 - 3661
  • [30] Image quality evaluation and control of computer-generated holograms
    Yoshikawa, Hiroshi
    Yamaguchi, Takeshi
    Uetake, Hiroki
    PRACTICAL HOLOGRAPHY XXX: MATERIALS AND APPLICATIONS, 2016, 9771