The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning

被引:5
|
作者
Mao, Peipei [1 ,2 ]
Cai, Zhihui [1 ,2 ]
Wang, Zhikeng [1 ,2 ]
Hao, Xin [1 ,2 ]
Fan, Xitao [3 ]
Sun, Xiaojun [1 ,2 ,4 ]
机构
[1] Cent China Normal Univ, Sch Psychol, Wuhan 430079, Peoples R China
[2] Minist Educ, Key Lab Adolescent Cyberpsychol & Behav CCNU, Wuhan 430079, Peoples R China
[3] Chinese Univ Hong Kong, Fac Educ, Hong Kong 999077, Peoples R China
[4] Beijing Normal Univ, Cent China Normal Univ Branch, Collaborat Innovat Ctr, Wuhan 430079, Peoples R China
基金
中国国家自然科学基金;
关键词
Dynamic feedback; Static feedback; Digital game-based learning; Task difficulty; Learning outcomes; Educational games; SERIOUS GAMES; ELABORATED FEEDBACK; SELF-DETERMINATION; COGNITIVE LOAD; PERFORMANCE; MOTIVATION; ENGAGEMENT; SUPPORTS; SUCCESS; DESIGN;
D O I
10.1016/j.iheduc.2023.100923
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
To provide more useful feedback strategies in DGBL, this study investigated the effects of dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback (the same feedback contents for all tasks) on students' learning by using an educational programming game with easy to difficult game tasks. In addition, a lag sequence analysis was used to analyze the behavior patterns of learners. A sample of 105 university students were randomly assigned to four feedback treatment conditions. The results showed that dynamic feedback, with feedback contents appropriately adjusted to the task difficulty levels (i.e., simple hints after easy game tasks and detailed explanations after difficult game tasks), were more effective in enhancing students' learning achievement and gaming engagement. Furthermore, we also found that providing detailed explanations after both easy and difficult game tasks led to a decrease in learners' engagement. The implications of findings and future research directions are discussed.
引用
收藏
页数:12
相关论文
共 50 条
  • [41] IMPACTS OF LEARNING PREFERENCES ON DIGITAL GAME-BASED LEARNING
    Bufe, J.
    Kroemker, D.
    EDULEARN10: INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2010, : 434 - 443
  • [42] The role of help-seeking from ChatGPT in digital game-based learning
    Chen, Ching-Huei
    Law, Victor
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2025,
  • [43] Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education
    von Kotzebue, Lena
    Zumbach, Joerg
    Brandlmayr, Anna
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2022, 6 (02)
  • [44] Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
    Hung, Hsiu-Ting
    Yang, Jie Chi
    Chung, Ching-Jung
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2025, 41 (09) : 5575 - 5590
  • [45] The Students' Perceptions of Digital Game-Based Learning
    Camilleri, Mark Anthony
    Camilleri, Adriana Caterina
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 56 - 62
  • [46] Game On! Investigating Digital Game-Based Versus Gamified Learning in Higher Education
    Bawa, Papia
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2020, 10 (03) : 16 - 46
  • [47] Randomness Impact in Digital Game-Based Learning
    Al-Hammadi, Mariam
    Abdelazim, Abdelrahman
    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2015, : 806 - 811
  • [48] Analysis of a Digital Game-Based Learning Experience
    Amaya-Olarte, Nathaly
    Torres-Barreto, Martha Liliana
    Plata-Gomez, Karen Rocio
    REVISTA ELECTRONICA DE INVESTIGACION EDUCATIVA, 2024, 26
  • [49] The role of disposition to critical thinking in digital game-based learning
    Gentile, Manuel
    Citta, Giuseppe
    Perna, Salvatore
    Signa, Alessandro
    Dal Grande, Valentina
    Ottaviano, Simona
    La Guardia, Dario
    Allegra, Mario
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2019, 6 (03): : 51 - 63
  • [50] Digital game-based learning: An agent approach
    Go, Christian Anthony L.
    Lee, Won-Hyung
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT 3, PROCEEDINGS, 2007, : 588 - +