The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning

被引:5
|
作者
Mao, Peipei [1 ,2 ]
Cai, Zhihui [1 ,2 ]
Wang, Zhikeng [1 ,2 ]
Hao, Xin [1 ,2 ]
Fan, Xitao [3 ]
Sun, Xiaojun [1 ,2 ,4 ]
机构
[1] Cent China Normal Univ, Sch Psychol, Wuhan 430079, Peoples R China
[2] Minist Educ, Key Lab Adolescent Cyberpsychol & Behav CCNU, Wuhan 430079, Peoples R China
[3] Chinese Univ Hong Kong, Fac Educ, Hong Kong 999077, Peoples R China
[4] Beijing Normal Univ, Cent China Normal Univ Branch, Collaborat Innovat Ctr, Wuhan 430079, Peoples R China
基金
中国国家自然科学基金;
关键词
Dynamic feedback; Static feedback; Digital game-based learning; Task difficulty; Learning outcomes; Educational games; SERIOUS GAMES; ELABORATED FEEDBACK; SELF-DETERMINATION; COGNITIVE LOAD; PERFORMANCE; MOTIVATION; ENGAGEMENT; SUPPORTS; SUCCESS; DESIGN;
D O I
10.1016/j.iheduc.2023.100923
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
To provide more useful feedback strategies in DGBL, this study investigated the effects of dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback (the same feedback contents for all tasks) on students' learning by using an educational programming game with easy to difficult game tasks. In addition, a lag sequence analysis was used to analyze the behavior patterns of learners. A sample of 105 university students were randomly assigned to four feedback treatment conditions. The results showed that dynamic feedback, with feedback contents appropriately adjusted to the task difficulty levels (i.e., simple hints after easy game tasks and detailed explanations after difficult game tasks), were more effective in enhancing students' learning achievement and gaming engagement. Furthermore, we also found that providing detailed explanations after both easy and difficult game tasks led to a decrease in learners' engagement. The implications of findings and future research directions are discussed.
引用
收藏
页数:12
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