Educational games promote the development of students' computational thinking: a meta-analytic review

被引:25
作者
Sun, Lihui [1 ]
Guo, Zhen [1 ]
Hu, Linlin [1 ]
机构
[1] Tianjin Univ, Sch Educ, Tianjin, Peoples R China
关键词
Computational thinking; educational games; teaching factors; programming; meta-analysis; ENVIRONMENTS; ROBOTICS;
D O I
10.1080/10494820.2021.1931891
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The cultivation of computational thinking (CT) skills is a key issue in talent cultivation today. This study reported a meta-analysis of 22 empirical studies to determine the effectiveness of using educational games to improve students' CT skills and the influence of various factors in instructional design on acquiring CT skills. The results showed that: (a) educational games can promote the improvement of students' CT skills (Hedges' g = 0.766, p = 0.000); (b) the overall effect is at the upper-middle level (95%CI [0.580, 0.951]); (c) The positive connection between educational games and CT skills is affected by sample size, grades level, game usage mode, and game tools. Controlling the class size to less than 50 students and the reasonable choice of game tools and usage modes are more conducive to promoting students' CT skills. In sum, we suggested that the educational game teaching process should be rationally planned, and technology should be fully utilized to develop students' CT skills. The above findings are of great significance to promote the improvement of students' CT skills through educational games in the future.
引用
收藏
页码:3476 / 3490
页数:15
相关论文
共 50 条
  • [31] Consumer confusion: A meta-analytic review
    Shahid, Shadma
    Maseeh, Haroon Iqbal
    Jebarajakirthy, Charles
    Sharma, Bhuvanesh Kumar
    Saha, Raiswa
    Gupta, Shubhi
    JOURNAL OF BUSINESS RESEARCH, 2025, 192
  • [32] Perfectionism and narcissism: A meta-analytic review
    Smith, Martin M.
    Sherry, Simon B.
    Chen, Samantha
    Saklofske, Donald H.
    Flett, Gordon L.
    Hewitt, Paul L.
    JOURNAL OF RESEARCH IN PERSONALITY, 2016, 64 : 90 - 101
  • [33] Schizophrenia and creativity: A meta-analytic review
    Acar, Selcuk
    Chen, Xiao
    Cayirdag, Nur
    SCHIZOPHRENIA RESEARCH, 2018, 195 : 23 - 31
  • [34] Impulse buying: a meta-analytic review
    Iyer, Gopalkrishnan R.
    Blut, Markus
    Xiao, Sarah Hong
    Grewal, Dhruv
    JOURNAL OF THE ACADEMY OF MARKETING SCIENCE, 2020, 48 (03) : 384 - 404
  • [35] A Systematic Meta-Analytic Review of Thinking beyond the Comparison of Online Versus Traditional Learning
    Woldeab, Daniel
    Yawson, Robert M.
    Osafo, Emmanuel
    E-JOURNAL OF BUSINESS EDUCATION & SCHOLARSHIP OF TEACHING, 2020, 14 (01): : 1 - 24
  • [36] Effects of Adaptive Educational Games on Adults' Computational Thinking
    El Mawas, Nour
    Hooshyar, Danial
    Yang, Yeongwook
    COMPUTER SUPPORTED EDUCATION (CSEDU 2020), 2021, 1473 : 162 - 176
  • [37] Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
    Yang Gui
    Zhihui Cai
    Yajiao Yang
    Lingyuan Kong
    Xitao Fan
    Robert H. Tai
    International Journal of STEM Education, 10
  • [38] Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
    Gui, Yang
    Cai, Zhihui
    Yang, Yajiao
    Kong, Lingyuan
    Fan, Xitao
    Tai, Robert H.
    INTERNATIONAL JOURNAL OF STEM EDUCATION, 2023, 10 (01)
  • [39] Computational Thinking and Educational Technology: A Scoping Review of the Literature
    Acevedo-Borrega, Jesus
    Valverde-Berrocoso, Jesus
    Garrido-Arroyo, Maria del Carmen
    EDUCATION SCIENCES, 2022, 12 (01):
  • [40] Nonpharmacological Treatments for ADHD A Meta-Analytic Review
    Hodgson, Kristy
    Hutchinson, Amanda D.
    Denson, Linley
    JOURNAL OF ATTENTION DISORDERS, 2014, 18 (04) : 275 - 282