Convergence between Dance and Virtual Reality: Exploring the Immersive Possibilities of Cinematic Virtual Reality

被引:0
作者
Aguirre, Itziar Zorita [1 ]
机构
[1] Univ Basque Country, Bilbao, Spain
来源
AREA ABIERTA | 2023年 / 23卷 / 03期
关键词
dance; Cinematic Virtual Reality; immersive experience; video; 360-degree; videodance; virtual reality;
D O I
10.5209/arab.89107
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Virtual Reality, and more specifically Cinematic Virtual Reality, converges with choreography and the language of dance, offering an immersive experience to the viewer. In the last decade, access to virtual reality headsets and 360-degree recording cameras has expanded consequently opening up possibilities for the development of the videodance from a new perspective. This article aims to explore the intersections between dance and virtual reality through an analysis and comparison between conventional videodance and 360-degree dance. To achieve this, a study of the virtual dance work Pewma 360, directed by director Sebastian Gatica and choreographer Ignacio Diaz, is proposed. It represents a new space for dance, a hybrid and intermedial place that combines characteristics of live arts and the audiovisual medium.
引用
收藏
页码:277 / 290
页数:14
相关论文
共 50 条
  • [31] Cinematic virtual reality: Towards the spatialized screenplay
    Ross, Miriam
    Munt, Alex
    JOURNAL OF SCREENWRITING, 2018, 9 (02) : 191 - 209
  • [32] Spaceline: A Way of Interaction in Cinematic Virtual Reality
    Rothe, Sylvia
    Brunner, Harald
    Buschek, Daniel
    Hussmann, Heinrich
    SUI'18: PROCEEDINGS OF THE 2018 SYMPOSIUM ON SPATIAL USER INTERACTION, 2016, : 179 - 179
  • [33] The Impact of Camera Height in Cinematic Virtual Reality
    Rothe, Sylvia
    Kegeles, Boris
    Allary, Mathias
    Hussmann, Heinrich
    24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
  • [34] Spaceline: A Concept for Interaction in Cinematic Virtual Reality
    Rothe, Sylvia
    Hussmann, Heinrich
    INTERACTIVE STORYTELLING, ICIDS 2019, 2019, 11869 : 115 - 119
  • [35] Combining Interactive Fiction with Cinematic Virtual Reality
    Reyes, Maria Cecilia
    Dettori, Giuliana
    PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON DIGITAL AND INTERACTIVE ARTS (ARTECH 2019), 2019,
  • [36] Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences
    Ricci, Marina
    Evangelista, Alessandro
    Di Roma, Annalisa
    Fiorentino, Michele
    VIRTUAL REALITY, 2023, 27 (03) : 2281 - 2296
  • [37] Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences
    Marina Ricci
    Alessandro Evangelista
    Annalisa Di Roma
    Michele Fiorentino
    Virtual Reality, 2023, 27 : 2281 - 2296
  • [38] Enhancing Archaeological Research Through Immersive Virtual Reality
    Carrozzino, Marcello A.
    Lanfranco, Eleonora
    Rignanese, Giuseppe
    Adornato, Gianfranco
    Bergamasco, Massimo
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2024, 44 (04) : 69 - 78
  • [39] Immersive Museums in the Digital Age: Exploring the Impact of Virtual Reality on Visitor Satisfaction and Loyalty
    Li, Gengrui
    Lin, Shihua
    Tian, Yali
    JOURNAL OF THE KNOWLEDGE ECONOMY, 2024, 16 (Suppl 1) : 2 - 2
  • [40] Enhancing Our Lives with Immersive Virtual Reality
    Slater, Mel
    Sanchez-Vives, Maria V.
    FRONTIERS IN ROBOTICS AND AI, 2016, 3