Convergence between Dance and Virtual Reality: Exploring the Immersive Possibilities of Cinematic Virtual Reality

被引:0
|
作者
Aguirre, Itziar Zorita [1 ]
机构
[1] Univ Basque Country, Bilbao, Spain
来源
AREA ABIERTA | 2023年 / 23卷 / 03期
关键词
dance; Cinematic Virtual Reality; immersive experience; video; 360-degree; videodance; virtual reality;
D O I
10.5209/arab.89107
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Virtual Reality, and more specifically Cinematic Virtual Reality, converges with choreography and the language of dance, offering an immersive experience to the viewer. In the last decade, access to virtual reality headsets and 360-degree recording cameras has expanded consequently opening up possibilities for the development of the videodance from a new perspective. This article aims to explore the intersections between dance and virtual reality through an analysis and comparison between conventional videodance and 360-degree dance. To achieve this, a study of the virtual dance work Pewma 360, directed by director Sebastian Gatica and choreographer Ignacio Diaz, is proposed. It represents a new space for dance, a hybrid and intermedial place that combines characteristics of live arts and the audiovisual medium.
引用
收藏
页码:277 / 290
页数:14
相关论文
共 50 条
  • [1] Exploring the Possibilities of Immersive Reality Tools in Virtual Reconstruction of Monuments
    Parthenios, Panagiotis
    Androulaki, Theano
    TRANSDISCIPLINARY MULTISPECTRAL MODELING AND COOPERATION FOR THE PRESERVATION OF CULTURAL HERITAGE, PT I, 2019, 961 : 128 - 140
  • [2] Exploring an Immersive User Interface in Virtual Reality Storytelling
    Seo, Gapyuel
    HCI INTERNATIONAL 2021 - LATE BREAKING POSTERS, HCII 2021, PT I, 2021, 1498 : 385 - 389
  • [3] Immersive Experience and Virtual Reality
    Balcerak Jackson M.
    Balcerak Jackson B.
    Philosophy & Technology, 2024, 37 (1)
  • [4] Walking in an Immersive Virtual Reality
    Menegoni, Francesco
    Albani, Giovanni
    Bigoni, Matteo
    Priano, Lorenzo
    Trotti, Claudio
    Galli, Manuela
    Mauro, Alessandro
    CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (05): : 637 - 638
  • [5] Walking in an Immersive Virtual Reality
    Menegoni, Francesco
    Albani, Giovanni
    Bigoni, Matteo
    Priano, Lorenzo
    Trotti, Claudio
    Galli, Manuela
    Mauro, Alessandro
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2009, 7 : 72 - 76
  • [6] Back to the Virtual Future: Presence in Cinematic Virtual Reality
    Fearghail, Colm O.
    Gadipudi, Nivesh
    Young, Gareth W.
    PROCEEDINGS OF THE 2024 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS, IMXW 2024, 2024, : 80 - 87
  • [7] Interaction Techniques for Cinematic Virtual Reality
    Rothe, Sylvia
    Pothmann, Pascal
    Drewe, Heiko
    Hussmann, Heinrich
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1733 - 1737
  • [8] Exploring single-line walking in immersive virtual reality
    de Schot, Luke
    Nilsson, Daniel
    Lovreglio, Ruggiero
    Cunningham, Tyler
    Till, Shane
    FIRE SAFETY JOURNAL, 2023, 140
  • [9] Exploring Environmental Data in a Highly Immersive Virtual Reality Environment
    Dianne Cook
    Carolina Cruz-Neira
    Bradley D. Kohlmeyer
    Uli Lechner
    Nicholas Lewin
    Laura Nelson
    Anthony Olsen
    Sue Pierson
    Jürgen Symanzik
    Environmental Monitoring and Assessment, 1998, 51 : 441 - 450
  • [10] Exploring virtual reality for quality immersive empathy building experiences
    Young, Gareth W.
    O'Dwyer, Neill
    Smolic, Aljosa
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2022, 41 (16) : 3415 - 3431