The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification

被引:1
|
作者
Romero-Mendez, Edwin A. [1 ]
Santana-Mancilla, Pedro C. [1 ]
Garcia-Ruiz, Miguel [2 ]
Montesinos-Lopez, Osval A. [1 ]
Anido-Rifon, Luis E. [3 ]
机构
[1] Univ Colima, Sch Telemat, Colima 28040, Mexico
[2] Algoma Univ, Sch Comp Sci & Technol, Sault Ste Marie, ON P6A 2G4, Canada
[3] Univ Vigo, atlanTTic Res Ctr, Sch Telecommun Engn, Vigo 36310, Spain
来源
APPLIED SCIENCES-BASEL | 2023年 / 13卷 / 14期
关键词
dynamic difficulty adjustment; deep learning; player engagement; FEEDFORWARD NEURAL-NETWORK; EXPERIENCE;
D O I
10.3390/app13148249
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
The balance between game difficulty and player skill in the evolving landscape of the video game industry is a significant factor in player engagement. This study introduces a deep learning (DL) approach to enhance gameplay by dynamically adjusting game difficulty based on a player's skill level. Our methodology aims to prevent player disengagement, which can occur if the game difficulty significantly exceeds or falls short of the player's skill level. Our evaluation indicates that such dynamic adjustment leads to improved gameplay and increased player involvement, with 90% of the players reporting high game enjoyment and immersion levels.
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收藏
页数:18
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