Towards sample efficient deep reinforcement learning in collectible card games

被引:0
|
作者
Vieira, Ronaldo e Silva [1 ]
Tavares, Anderson Rocha [2 ]
Chaimowicz, Luiz [1 ]
机构
[1] Univ Fed Minas Gerais, Dept Comp Sci, Belo Horizonte, Brazil
[2] Univ Fed Rio Grande, Inst Informat, Porto Alegre, Brazil
关键词
Reinforcement learning; Collectible card games;
D O I
10.1016/j.entcom.2023.100594
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Collectible card games (CCGs) are widely-played games in which players build a deck from a set of custom cards and use it to battle each other. They are notoriously more challenging than games such as Go and Texas Hold'em Poker, the protagonists of recent breakthroughs in game-playing AI. Deep reinforcement learning approaches have recently become state-of-the-art in CCGs, although requiring huge amounts of computational power to train. In this paper, we propose a collection of deep reinforcement learning approaches to battling in CCGs that are trainable on a single desktop computer. Each approach tries different mechanisms to increase sample efficiency. We use Legends of Code and Magic, a CCG designed for AI research, as a testbed and compare our approaches to each other, considering their win rate and other metrics. Then, we discuss the position of our approaches regarding the current literature, their limitations, directions of improvement, and extension to commercial CCGs.
引用
收藏
页数:9
相关论文
共 50 条
  • [41] Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games
    Mao, Weichao
    Basar, Tamer
    DYNAMIC GAMES AND APPLICATIONS, 2023, 13 (01) : 165 - 186
  • [42] The Advance of Reinforcement Learning and Deep Reinforcement Learning
    Lyu, Le
    Shen, Yang
    Zhang, Sicheng
    2022 IEEE INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING, BIG DATA AND ALGORITHMS (EEBDA), 2022, : 644 - 648
  • [43] Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games
    Weichao Mao
    Tamer Başar
    Dynamic Games and Applications, 2023, 13 : 165 - 186
  • [44] Towards reliable robot packing system based on deep reinforcement learning
    Xiong, Heng
    Ding, Kai
    Ding, Wan
    Peng, Jian
    Xu, Jianfeng
    ADVANCED ENGINEERING INFORMATICS, 2023, 57
  • [45] Towards robust car-following based on deep reinforcement learning
    Hart, Fabian
    Okhrin, Ostap
    Treiber, Martin
    TRANSPORTATION RESEARCH PART C-EMERGING TECHNOLOGIES, 2024, 159
  • [46] Towards Intelligent Adaptive Edge Caching Using Deep Reinforcement Learning
    Wang, Ting
    Deng, Yuxiang
    Mao, Jiawei
    Chen, Mingsong
    Liu, Gang
    Di, Jieming
    Li, Keqin
    IEEE TRANSACTIONS ON MOBILE COMPUTING, 2024, 23 (10) : 9289 - 9303
  • [47] Towards Automated Superconducting Circuit Calibration using Deep Reinforcement Learning
    Bautista, Meriam Gay
    Yao, Zhi
    Butko, Anastasiia
    Kiran, Mariam
    Metcalf, Mekena
    2021 IEEE COMPUTER SOCIETY ANNUAL SYMPOSIUM ON VLSI (ISVLSI 2021), 2021, : 462 - 467
  • [48] Power System Flow Adjustment and Sample Generation Based on Deep Reinforcement Learning
    Wu, Shuang
    Hu, Wei
    Lu, Zongxiang
    Gu, Yujia
    Tian, Bei
    Li, Hongqiang
    JOURNAL OF MODERN POWER SYSTEMS AND CLEAN ENERGY, 2020, 8 (06) : 1115 - 1127
  • [49] Learning in Games via Reinforcement and Regularization
    Mertikopoulos, Panayotis
    Sandholm, William H.
    MATHEMATICS OF OPERATIONS RESEARCH, 2016, 41 (04) : 1297 - 1324
  • [50] Balancing Multiplayer Games across Player Skill Levels using Deep Reinforcement Learning
    Stephens, Conor
    Exton, Chris
    ICAART: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE - VOL 3, 2022, : 827 - 833