A Simple Approach to Animating Virtual Characters by Facial Expressions Reenactment
被引:1
作者:
Bai, Zechen
论文数: 0引用数: 0
h-index: 0
机构:
Chinese Acad Sci, Inst Software, Beijing, Peoples R China
Univ Chinese Acad Sci, Beijing, Peoples R ChinaChinese Acad Sci, Inst Software, Beijing, Peoples R China
Bai, Zechen
[1
,2
]
Yao, Naiming
论文数: 0引用数: 0
h-index: 0
机构:
Chinese Acad Sci, Inst Software, Beijing, Peoples R ChinaChinese Acad Sci, Inst Software, Beijing, Peoples R China
Yao, Naiming
[1
]
Liu, Lu
论文数: 0引用数: 0
h-index: 0
机构:
Chinese Acad Sci, Inst Software, Beijing, Peoples R ChinaChinese Acad Sci, Inst Software, Beijing, Peoples R China
Liu, Lu
[1
]
Chen, Hui
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h-index: 0
机构:
Chinese Acad Sci, Inst Software, Beijing, Peoples R China
Univ Chinese Acad Sci, Beijing, Peoples R ChinaChinese Acad Sci, Inst Software, Beijing, Peoples R China
Chen, Hui
[1
,2
]
Wang, Hongan
论文数: 0引用数: 0
h-index: 0
机构:
Chinese Acad Sci, Inst Software, Beijing, Peoples R China
Univ Chinese Acad Sci, Beijing, Peoples R ChinaChinese Acad Sci, Inst Software, Beijing, Peoples R China
Wang, Hongan
[1
,2
]
机构:
[1] Chinese Acad Sci, Inst Software, Beijing, Peoples R China
[2] Univ Chinese Acad Sci, Beijing, Peoples R China
来源:
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW
|
2023年
基金:
国家重点研发计划;
关键词:
Virtual Human;
Facial Animation;
Face Reenactment;
Blendshape;
D O I:
10.1109/VRW58643.2023.00135
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
Animating virtual characters is one of the core problems in virtual reality. Facial animations are able to intuitively express emotion and attitudes of virtual characters, However, creating facial animations is a non-trivial task. It depends on either expensive motion capture devices or human designers' time and effort to tune the animation parameters, In this work, we propose a learning-based approach to animate virtual characters by facial expression reenactment from abundant image data. This approach is simple yet effective, and is generalizable to various 3D characters. Preliminary evaluation results demonstrate its effectiveness and its potential to accelerate the development of VR applications.