A Simple Approach to Animating Virtual Characters by Facial Expressions Reenactment

被引:1
作者
Bai, Zechen [1 ,2 ]
Yao, Naiming [1 ]
Liu, Lu [1 ]
Chen, Hui [1 ,2 ]
Wang, Hongan [1 ,2 ]
机构
[1] Chinese Acad Sci, Inst Software, Beijing, Peoples R China
[2] Univ Chinese Acad Sci, Beijing, Peoples R China
来源
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW | 2023年
基金
国家重点研发计划;
关键词
Virtual Human; Facial Animation; Face Reenactment; Blendshape;
D O I
10.1109/VRW58643.2023.00135
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Animating virtual characters is one of the core problems in virtual reality. Facial animations are able to intuitively express emotion and attitudes of virtual characters, However, creating facial animations is a non-trivial task. It depends on either expensive motion capture devices or human designers' time and effort to tune the animation parameters, In this work, we propose a learning-based approach to animate virtual characters by facial expression reenactment from abundant image data. This approach is simple yet effective, and is generalizable to various 3D characters. Preliminary evaluation results demonstrate its effectiveness and its potential to accelerate the development of VR applications.
引用
收藏
页码:585 / 586
页数:2
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