Deep Learning Algorithm based Wearable Device for Basketball Stance Recognition in Basketball

被引:0
作者
Jiang, Lan [1 ]
Zhang, Dongxu [2 ]
机构
[1] Sichuan Film & Televis Univ, Basic Teaching Dept, Chengdu 610000, Peoples R China
[2] Mianyang City Coll, Coll Modern Serv, Mianyang 621000, Peoples R China
关键词
Deep learning; wearable devices; basketball; sports pose; CNN; HAND GESTURE RECOGNITION; MOTION;
D O I
10.14569/IJACSA.2023.0140304
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
the continuous improvement of technology, modern sports training is gradually developing towards precision and efficiency, which requires more accurate identification of athletes' sports stances. The study first establishes a classification structure of basketball stance, then designs a hardware module to collect different stance data by using inertial sensors, thus extracting multidimensional motion stance features. Then the traditional convolutional neural network (CNN) is improved by principal component analysis (PCA) to form the PCA+CNN algorithm. Finally, the algorithm is simulated and tested. The outcomes demonstrated that the average discrimination error rate of the improved PCA+CNN algorithm in the Human 3.6M dataset was 3.15%, which was a low error rate. In recognition of basketball sports pose, the wearable based on the improved algorithm had the highest accuracy of 99.4% and took the quietest time of 18s, which was better than the other three methods. It demonstrated that the method had high discrimination precision and recognition efficiency, which could provide a reliable technical means to improve the science of basketball sports training plan and training effect.
引用
收藏
页码:25 / 33
页数:9
相关论文
共 50 条
[21]   A Spatiotemporal Deep Learning-Based Multisource Data Analytics Framework for Basketball Game [J].
Lin, Han ;
Bao, Muren ;
Kang, Chenran .
IEEE ACCESS, 2024, 12 :73066-73078
[22]   Basketball Action Recognition Method of Deep Neural Network Based on Dynamic Residual Attention Mechanism [J].
Xiao, Jiongen ;
Tian, Wenchun ;
Ding, Liping .
INFORMATION, 2023, 14 (01)
[23]   A Study on Basketball Techniques and Tactics Based on Apriori Algorithm [J].
Zhong, Xiwei .
WIRELESS PERSONAL COMMUNICATIONS, 2018, 102 (02) :1203-1212
[24]   A Study on Basketball Techniques and Tactics Based on Apriori Algorithm [J].
Xiwei Zhong .
Wireless Personal Communications, 2018, 102 :1203-1212
[25]   Learning Basketball Dribbling Skills Using Trajectory Optimization and Deep Reinforcement Learning [J].
Liu, Libin ;
Hodgins, Jessica .
ACM TRANSACTIONS ON GRAPHICS, 2018, 37 (04)
[26]   Basketball free throw hit probability prediction system based on deep learning object detection and pose estimation [J].
Deng, Hao .
SYSTEMS AND SOFT COMPUTING, 2025, 7
[27]   A Deep Learning Based Wearable Medicines Recognition System for Visually Impaired People [J].
Chang, Wan-Jung ;
Yu, Yue-Xun ;
Chen, Jhen-Hao ;
Zhang, Zhi-Yao ;
Ko, Sung-Jie ;
Yang, Tsung-Han ;
Hsu, Chia-Hao ;
Chen, Liang-Bi ;
Chen, Ming-Che .
2019 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE CIRCUITS AND SYSTEMS (AICAS 2019), 2019, :207-208
[28]   A Deep Learning Based Transmission Algorithm for Mobile Device-to-Device Networks [J].
Ban, Tae-Won ;
Lee, Woongsup .
ELECTRONICS, 2019, 8 (11)
[29]   Basketball Learning Using Media-Based Animation [J].
Juditya, Silvy ;
Agusni, Dhani .
PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON INNOVATIVE RESEARCH ACROSS DISCIPLINES (ICIRAD 2017), 2017, 134 :109-112
[30]   Sensor-Driven Real-Time Recognition of Basketball Goal States Using IMU and Deep Learning [J].
Zhang, Jiajin ;
Guo, Rong ;
Zhu, Yan ;
Che, Yonglin ;
Zeng, Yucheng ;
Yu, Lin ;
Yang, Ziqiong ;
Yang, Jianke .
SENSORS, 2025, 25 (12)