Deep Learning Algorithm based Wearable Device for Basketball Stance Recognition in Basketball

被引:0
作者
Jiang, Lan [1 ]
Zhang, Dongxu [2 ]
机构
[1] Sichuan Film & Televis Univ, Basic Teaching Dept, Chengdu 610000, Peoples R China
[2] Mianyang City Coll, Coll Modern Serv, Mianyang 621000, Peoples R China
关键词
Deep learning; wearable devices; basketball; sports pose; CNN; HAND GESTURE RECOGNITION; MOTION;
D O I
10.14569/IJACSA.2023.0140304
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
the continuous improvement of technology, modern sports training is gradually developing towards precision and efficiency, which requires more accurate identification of athletes' sports stances. The study first establishes a classification structure of basketball stance, then designs a hardware module to collect different stance data by using inertial sensors, thus extracting multidimensional motion stance features. Then the traditional convolutional neural network (CNN) is improved by principal component analysis (PCA) to form the PCA+CNN algorithm. Finally, the algorithm is simulated and tested. The outcomes demonstrated that the average discrimination error rate of the improved PCA+CNN algorithm in the Human 3.6M dataset was 3.15%, which was a low error rate. In recognition of basketball sports pose, the wearable based on the improved algorithm had the highest accuracy of 99.4% and took the quietest time of 18s, which was better than the other three methods. It demonstrated that the method had high discrimination precision and recognition efficiency, which could provide a reliable technical means to improve the science of basketball sports training plan and training effect.
引用
收藏
页码:25 / 33
页数:9
相关论文
共 50 条
[1]   Application of wearable devices based on deep learning algorithm in basketball posture recognition [J].
Liu, Gang ;
Liu, Yang .
SOFT COMPUTING, 2023, 28 (Suppl 2) :773-773
[2]   Deep learning algorithm-based wearable device in basketball motion dynamic analysis [J].
Chen F. ;
Xu J. .
Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
[3]   Emotion recognition algorithm of basketball players based on deep learning [J].
Zhou L. ;
Zhang C. ;
Wang M. .
International Journal of Information and Communication Technology, 2023, 22 (04) :377-390
[4]   Analysis of technical features in basketball video based on deep learning algorithm [J].
Chen, Li ;
Wang, Wenbo .
SIGNAL PROCESSING-IMAGE COMMUNICATION, 2020, 83
[5]   Deep learning based fine-grained recognition technology for basketball movements [J].
Zhang, Lin .
SYSTEMS AND SOFT COMPUTING, 2024, 6
[6]   Evaluation Method of Basketball Teaching and Training Effect Based on Wearable Device [J].
Li, Shuai ;
Zhang, Wei .
FRONTIERS IN PHYSICS, 2022, 10
[7]   Analysis of Deep Learning Action Recognition for Basketball Shot Type Identification [J].
Olea, Carlos ;
Omer, Gus ;
Carter, John ;
White, Jules .
PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON SPORT SCIENCES RESEARCH AND TECHNOLOGY SUPPORT (ICSPORTS), 2021, :19-27
[8]   Basketball action recognition based on the combination of YOLO and a deep fuzzy LSTM network [J].
Soroush Babaee Khobdeh ;
Mohammad Reza Yamaghani ;
Siavash Khodaparast Sareshkeh .
The Journal of Supercomputing, 2024, 80 :3528-3553
[9]   Basketball action recognition based on the combination of YOLO and a deep fuzzy LSTM network [J].
Khobdeh, Soroush Babaee ;
Yamaghani, Mohammad Reza ;
Sareshkeh, Siavash Khodaparast .
JOURNAL OF SUPERCOMPUTING, 2024, 80 (03) :3528-3553
[10]   Deep Learning-Based Behavior Analysis in Basketball Video: A Spatiotemporal Approach [J].
Wang, Jingyi .
INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2025, 16 (03) :1062-1070