Ecocritical Agency in I Was a Teenage Exocolonist

被引:1
作者
Freye, Sarah [1 ]
机构
[1] Western Michigan Univ, Dept English, Kalamazoo, MI 49008 USA
关键词
games; agency; narrative; ecocriticism; climate crisis; environmental impact; choice;
D O I
10.1177/15554120231209804
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In this article, I offer an ecocritical approach to video games that can help analyze how game designers can use choice-based game mechanics to offer audiences a way to confront humanity's role in the climate crisis. I Was a Teenage Exocolonist seamlessly integrates gameplay and narrative to help players cultivate new understandings about the anthropocene: "It takes little effort to render a planet inhospitable, but significant dedication to restore it" (Exocolonist, Age 13).
引用
收藏
页码:583 / 591
页数:9
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