Metaverse: Literature Review, Synthesis and Future Research Agenda

被引:36
作者
Gao, Hui [1 ]
Chong, Alain Yee Loong [1 ,3 ]
Bao, Haijun [2 ]
机构
[1] Univ Nottingham Ningbo China, Nottingham Univ, Business Sch China, Ningbo, Peoples R China
[2] Zhejiang Univ City Coll, Hangzhou, Peoples R China
[3] Univ Nottingham Ningbo China, Nottingham Univ, Business Sch China, Dept Entrepreneurship Mkt & Management Syst, 199 Taikang East Rd, Ningbo 315100, Peoples R China
关键词
Metaverse; systematic literature review; research agenda; VIRTUAL WORLDS; OPPORTUNITIES; CHALLENGES; INNOVATION; MODEL;
D O I
10.1080/08874417.2023.2233455
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Metaverse has been a hot topic of discussion among academics and practitioners with the advancements of VR, AR, blockchain, 5G, as well as non-face-to-face communications. This paper intends to give a synthesis and systematic review of the current status of metaverse-related research. The Systematic Literature Review (SLR) has been employed in this study. The review reveals the importance to (i) enhance the amount of comprehensive academic studies on metaverse (ii) have a clear definition of metaverse, (iii) keep up with technologies advancements, (iv) be more detailed on promotion of the metaverse application, (v) increase studies relating to engagement of metaverse users, (vi) social and personal impacts of metaverse be further explored, (vii) pay more attention to studies on deviant behaviors resulting from metaverse. This paper offers a summary of metaverse definitions, what theories and the underlying technologies are needed for the metaverse, how and where metaverse is employed in specific areas, and challenges faced in the use of metaverse (e.g., psychological effects metaverse brings about). Based on the findings, this study demonstrates the dynamics of metaverse research and discusses future research directions in the six in-depth research agenda relating to technological and social issues.
引用
收藏
页码:533 / 553
页数:21
相关论文
共 60 条
[1]  
Akour I.A., 2022, Computers and Education: Artificial Intelligence, V3, P100052, DOI [10.1016/j.caeai.2022.100052, DOI 10.1016/J.CAEAI.2022.100052]
[2]   Intelligent cathedrals: Using augmented reality, virtual reality, and artificial intelligence to provide an intense cultural, historical, and religious visitor experience [J].
Allal-Cherif, Oihab .
TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE, 2022, 178
[3]  
Atkinson T, 2008, TECHTRENDS, V52, P26
[4]  
Bobrowski M, 2021, MARK ZUCKERBERG SETS
[5]   Web GIS in practice V: 3-D interactive and real-time mapping in Second Life [J].
Boulos, Maged N. Kamel ;
Burden, David .
INTERNATIONAL JOURNAL OF HEALTH GEOGRAPHICS, 2007, 6 (1)
[6]   Retail spatial evolution: paving the way from traditional to metaverse retailing [J].
Bourlakis, Michael ;
Papagiannidis, Savvas ;
Li, Feng .
ELECTRONIC COMMERCE RESEARCH, 2009, 9 (1-2) :135-148
[7]   Emergence of the 'Digitalized Self' in the Age of Digitalization [J].
Chan, Kai Tai .
COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2022, 6
[8]   User innovation and entrepreneurship in the virtual world: A study of Second Life residents [J].
Chandra, Yanto ;
Leenders, Mark A. A. M. .
TECHNOVATION, 2012, 32 (7-8) :464-476
[9]   Strategic use of immersive media and narrative message in virtual marketing: Understanding the roles of telepresence and transportation [J].
Chen, Chen ;
Yao, Mike Z. .
PSYCHOLOGY & MARKETING, 2022, 39 (03) :524-542
[10]  
Cheong B. C., 2022, Int. Cybersecurity Law Rev, V3, P467, DOI [DOI 10.1365/S43439-022-00056-9#CITEAS, 10.1365/s43439-022-00056-9, DOI 10.1365/S43439-022-00056-9]