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- [1] Combining Think-aloud and Physiological Data to Understand Video Game Experiences 32ND ANNUAL ACM CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2014), 2014, : 381 - 390
- [2] Experimentally induced distraction impacts cognitive but not emotional processes in think-aloud cognitive assessment FRONTIERS IN PSYCHOLOGY, 2014, 5
- [7] Integrating heuristics and think-aloud approach to evaluate the usability of game-based learning material Journal of Computers in Education, 2021, 8 : 137 - 157
- [10] A Video-Based Cognitive Emotion Recognition Method Using an Active Learning Algorithm Based on Complexity and Uncertainty APPLIED SCIENCES-BASEL, 2025, 15 (01):