Digital games for career guidance: a systematic review using PRISMA guidelines

被引:5
|
作者
Parola, Anna [1 ,4 ]
Di Fuccio, Raffaele [2 ]
Marcionetti, Jenny [3 ]
Limone, Pierpaolo [2 ]
机构
[1] Univ Naples Federico II, Dept Humanities, Naples, Italy
[2] Univ Foggia, Dept Humanities Literature Cultural Heritage Educ, Foggia, Italy
[3] Univ Appl Sci & Arts Southern Switzerland, Dept Educ & Learning, Locarno, Switzerland
[4] Univ Naples Federico II, Via Porta Massa 1, I-80133 Naples, Italy
关键词
Digital games; career guidance; career development; PRISMA; systematic review; EMPIRICAL-EVIDENCE; COMPUTER GAMES; LIFE-DESIGN; ADOLESCENTS; ADAPTABILITY; INTERVENTION; CHOICE; SKILLS;
D O I
10.1080/0144929X.2023.2177822
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Career practitioners make use of various tools and increasingly use digital ones as well. Although scientific interest in digital games and their use has grown in recent years, researchers and career practitioners have little idea of how many and what digital games are used for career guidance, and in particular to foster career decision-making and development, and their effectiveness. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, the present study aimed to review the literature concerning the application of digital games for career development in career guidance settings. This review included seven studies published between 2008 and 2021 that were indexed in major databases. Although few records have been found, the results provide evidence of the use of digital games in career guidance. Moreover, usability experiences suggest a positive effect of digital games on career development, and specifically on enhancing career adaptability. Finally, implications for practitioners and researchers are outlined.
引用
收藏
页码:475 / 485
页数:11
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