Excited for Eudaimonia? An Emergent Thematic Analysis of Player Expectations of Upcoming Video Games

被引:4
作者
Bowman, Nicholas David [1 ]
Daneels, Rowan [2 ]
Possler, Daniel [3 ]
机构
[1] Syracuse Univ, SI Newhouse Sch Publ Commun, 215 Univ Pl, Syracuse, NY 13244 USA
[2] Univ Antwerp, Dept Commun Studies, Antwerp, Belgium
[3] Univ Wurzburg, Inst Human Comp Media, Wurzburg, Germany
关键词
video games; eudaimonia; thematic analysis; media entertainment; media expectations; SELF-DETERMINATION THEORY; 1ST-PERSON SHOOTER; MEDIA ENJOYMENT; MODEL; GRATIFICATIONS; MOTIVATION; EXPERIENCE; PREDICTORS; PLEASURE; HISTORY;
D O I
10.1037/ppm0000474
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Video games are celebrated for their capacity to elicit myriad emotional experiences, from fun and excitement (hedonia) to reflection and contemplation (eudaimonia). Less clear is the extent to which gamers have salient eudaimonic expectations of upcoming games. The current study reports on an emergent thematic analysis of responses from N = 877 fans of five game franchises known to vary in their eudaimonic capacity but in response to yet-to-be-released games within those franchises: Far Cry 6, Final Fantasy XVI, Forza Horizon 5, Mass Effect 5, and Zelda: Breath of the Wild 2 (later renamed to Tears of the Kingdom). We identified 15 themes across seven categories: familiarity, aesthetics, relationships, emotions, immersion, game features, and developer notes. Most themes focused on discrete game features, while the few themes aligning with eudaimonia (e.g., "emotions" and "personal meaning") were mentioned infrequently. Gamers seem more likely to express expectations for specific content over more abstract affective experiences, offering further evidence that eudaimonia is less anticipated and more discovered during gameplay.
引用
收藏
页码:416 / 427
页数:12
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