Gamified Learning and Assessment Using ARCS with Next-Generation AIoMT Integrated 3D Animation and Virtual Reality Simulation

被引:19
作者
Kumar, Abhishek [1 ,2 ]
Saudagar, Abdul Khader Jilani [3 ]
Alkhathami, Mohammed [3 ]
Alsamani, Badr [3 ]
Khan, Muhammad Badruddin [3 ]
Hasanat, Mozaherul Hoque Abul [3 ]
Ahmed, Zakir Hussain [4 ]
Kumar, Ankit [5 ]
Srinivasan, Bhavana [6 ]
机构
[1] Indian Inst Technol, Sch Artificial Intelligence & Data Sci, Jodhpur 342030, India
[2] Natl Inst Design NID AP, Dept Commun Design, Guntur 522510, India
[3] Imam Mohammad Ibn Saud Islamic Univ IMSIU, Coll Comp & Informat Sci, Informat Syst Dept, Riyadh 11432, Saudi Arabia
[4] Imam Mohammad Ibn Saud Islamic Univ IMSIU, Coll Sci, Math Dept, Riyadh 11432, Saudi Arabia
[5] GLA Univ, Dept Comp Engn & Applicat, Mathura 281406, India
[6] JAIN, Dept Animat & Virtual Real, Bangalore 560069, India
关键词
gamification; ARCS; AIoMT; 3D animation; ICT; virtual reality simulation; AUGMENTED REALITY; RENDERING SYSTEM; EDUCATION; TECHNOLOGY; AVATAR;
D O I
10.3390/electronics12040835
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In higher education institutions (HEI), particularly in biology and medical education, the use of 3D animation, virtual reality, and simulation offers great potential in terms of enhancing learning and engaging students. Higher education researchers are still investigating virtual reality's possibilities and outcomes in various fields. This study focuses on the effects of 3D gamification using an Artificial Intelligence integrated Internet of Medical Things (AIoMT) implemented with virtual reality application for biology and medical students to learn about the human brain. Nowadays, both theoretical and practical education frequently incorporate virtual reality and augmented reality. Virtual tours of the human body's systems are offered to biology students so that they may comprehend such systems' functions. This study focuses on the use of 3D animation, virtual reality, and simulation in medical education, with a specific focus on the effects of a 3D gamification app using the Internet of Medical Things (AIoMT) on medical professionals' passion for learning. This study uses the ARCS model and SEM analysis to examine the impact of virtual reality on students' motivation and learning. The results show that virtual reality positively impacts motivation and the understanding of the concept-to-execution process through practice and simulation-based training. To assess how well students are learning, what they are analyzing, and how well they can understand the objects of analysis, a 3D-simulation-based and user-feedback-based design has been developed using the proposed research methodology. According to this article's findings, a smartphone app that uses virtual reality can help medical professionals better understand the concept-to-execution process through practice. VR simulation-based training, as well as Biology teachers or medical colleges, can offer high-definition 3D VR models rather than organs in jars to understand the human anatomy and its functions more experientially and effectively.
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页数:16
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