A Novel GPU Acceleration Algorithm Based on CUDA and MPI for Ray Tracing Wireless Channel Modeling

被引:1
作者
Chen, Jinxuan [1 ]
Wang, Yinghua [2 ]
Huang, Jie [1 ,2 ]
Wang, Cheng-Xiang [1 ,2 ]
机构
[1] Southeast Univ, Sch Informat Sci & Engn, Natl Mobile Commun Res Lab, Nanjing 210096, Peoples R China
[2] Purple Mt Labs, Nanjing 211111, Peoples R China
来源
2023 IEEE WIRELESS COMMUNICATIONS AND NETWORKING CONFERENCE, WCNC | 2023年
基金
国家重点研发计划; 中国国家自然科学基金;
关键词
RT; GPU; CUDA; MGTree; 6G wireless communications; URBAN;
D O I
10.1109/WCNC55385.2023.10118847
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
With the improvement of hardware performance, graphics processing unit (GPU) has been applied to the acceleration of ray tracing (RT) wireless channel modeling. In this paper, a new RT acceleration algorithm based on message passing interface (MPI) and GPU called MPI fused with GPU tree algorithm (MGTree) is proposed. Moreover, the indoor conference room is modeled, and the forward algorithm shooting and bouncing ray (SBR) is used for RT. Considering the conventional reflection and diffraction, the three-dimensional (3D) RT acceleration algorithm based on the unified computing device architecture (CUDA) is used to optimize the conventional algorithm, which combines GPU with MPI to form multi-core distributed computing. Then field information is extracted at the receiving side and the wireless channel simulations are conducted. Through experiments, the new algorithm can effectively improve the upper limit of the acceleration ratio, support more rays, and alleviate the pressure of a single GPU kernel.
引用
收藏
页数:6
相关论文
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