Toward Sound Localization Testing in Virtual Reality to Aid in the Screening of Auditory Processing Disorders

被引:1
|
作者
Ramirez, Melissa [1 ,2 ,5 ]
Arend, Johannes M. [2 ]
von Gablenz, Petra [3 ]
Liesefeld, Heinrich R. [4 ]
Poerschmann, Christoph [1 ]
机构
[1] TH Koln Univ Appl Sci, Inst Comp & Commun Technol, Cologne, Germany
[2] Tech Univ Berlin, Audio Commun Grp, Berlin, Germany
[3] Jade Univ Appl Sci, Inst Hearing Technol & Audiol, Cluster Excellence Hearing4all, Oldenburg, Germany
[4] Univ Bremen, Inst Psychol, Bremen, Germany
[5] TH Koln Univ Appl Sci, Inst Comp & Commun Technol, Betzdorfer Str 2, D-50679 Cologne, Germany
来源
TRENDS IN HEARING | 2024年 / 28卷
关键词
spatial hearing; binaural interaction functions; sound localization abilities; auditory processing disorders; virtual reality; DIRECTIONAL AUDIOMETRY; BINAURAL HEARING; UNAIDED PATIENTS; SPEECH; PERCEPTION; AZIMUTH; NOISE; CHILDREN; DISCRIMINATION; PERFORMANCE;
D O I
10.1177/23312165241235463
中图分类号
R36 [病理学]; R76 [耳鼻咽喉科学];
学科分类号
100104 ; 100213 ;
摘要
Sound localization testing is key for comprehensive hearing evaluations, particularly in cases of suspected auditory processing disorders. However, sound localization is not commonly assessed in clinical practice, likely due to the complexity and size of conventional measurement systems, which require semicircular loudspeaker arrays in large and acoustically treated rooms. To address this issue, we investigated the feasibility of testing sound localization in virtual reality (VR). Previous research has shown that virtualization can lead to an increase in localization blur. To measure these effects, we conducted a study with a group of normal-hearing adults, comparing sound localization performance in different augmented reality and VR scenarios. We started with a conventional loudspeaker-based measurement setup and gradually moved to a virtual audiovisual environment, testing sound localization in each scenario using a within-participant design. The loudspeaker-based experiment yielded results comparable to those reported in the literature, and the results of the virtual localization test provided new insights into localization performance in state-of-the-art VR environments. By comparing localization performance between the loudspeaker-based and virtual conditions, we were able to estimate the increase in localization blur induced by virtualization relative to a conventional test setup. Notably, our study provides the first proxy normative cutoff values for sound localization testing in VR. As an outlook, we discuss the potential of a VR-based sound localization test as a suitable, accessible, and portable alternative to conventional setups and how it could serve as a time- and resource-saving prescreening tool to avoid unnecessarily extensive and complex laboratory testing.
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页数:17
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