Learning to Predict Head Pose in Remotely-Rendered Virtual Reality

被引:1
|
作者
Illahi, Gazi Karam [1 ,2 ]
Vaishnav, Ashutosh [2 ]
Kamarainen, Teemu [3 ]
Siekkinen, Matti [2 ,3 ]
Di Francesco, Mario [2 ]
机构
[1] Nokia Technol, Espoo, Finland
[2] Aalto Univ, Helsinki, Finland
[3] Univ Helsinki, Helsinki, Finland
来源
PROCEEDINGS OF THE 2023 PROCEEDINGS OF THE 14TH ACM MULTIMEDIA SYSTEMS CONFERENCE, MMSYS 2023 | 2023年
基金
芬兰科学院;
关键词
Virtual Reality; VR; Pose Prediction; Machine Learning;
D O I
10.1145/3587819.3590972
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Accurate characterization of Head Mounted Display (HMD) pose in a virtual scene is essential for rendering immersive graphics in Extended Reality (XR). Remote rendering employs servers in the cloud or at the edge of the network to overcome the computational limitations of either standalone or tethered HMDs. Unfortunately, it increases the latency experienced by the user; for this reason, predicting HMD pose in advance is highly beneficial, as long as it achieves high accuracy. This work provides a thorough characterization of solutions that forecast HMD pose in remotely-rendered virtual reality (VR) by considering six degrees of freedom. Specifically, it provides an extensive evaluation of pose representations, forecasting methods, machine learning models, and the use of multiple modalities along with joint and separate training. In particular, a novel three-point representation of pose is introduced together with a data fusion scheme for long-term short-term memory (LSTM) neural networks. Our findings show that machine learning models benefit from using multiple modalities, even though simple statistical models perform surprisingly well. Moreover, joint training is comparable to separate training with carefully chosen pose representation and data fusion strategies.
引用
收藏
页码:27 / 38
页数:12
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