Gamification: from curiosity to learning through emotion in the teacher's master's degree

被引:0
作者
Navarro-Mateos, Carmen [1 ,2 ]
Perez-Lopez, Isaac J. [1 ]
机构
[1] Univ Granada, Granada, Spain
[2] Univ Granada, Dept Educ Fis & Deport, Fac Ciencias Deporte, Granada, Spain
来源
REVISTA ELECTRONICA INTERUNIVERSITARIA DE FORMACION DEL PROFESORADO | 2023年 / 27卷 / 01期
关键词
Learning; active-learning; challenge-based learning; gamification; teacher training; EDUCATION;
D O I
10.6018/reifop.591631
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In the training of future teachers, we must focus on the development of necessary skills for future professional work, being essential the use of active strategies and methodologies that provide transferable and contextualized learning. The objective of this article is to describe a proposal built around challenge-based learning and gamification in the master's degree in teaching staff and to analyze its impact on students. The reference idea in it was that the students were able to develop the skills of the Vitruvian Teacher ("ideal teacher"), through different challenges connected with fictional characters. In this way, the meaningful and experiential learning of the students was favored. To evaluate the proposal, a qualitative methodology has been used, analyzing using the Nvivo sofware the testimonies that the students shared through Google Drive throughout the entire experience. The results indicate a positive impact on the learning of the students, who also highlighted the curiosity and expectation during the sessions, as well as the enjoyment and emotion that this subject generated in them. In conclusion, it is worth highlighting the training potential of the challenge-based learning and gamification pairing.
引用
收藏
页码:151 / 166
页数:16
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