Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach

被引:17
作者
Ashby, Trevor [1 ]
Webb, Braden [1 ]
Knapp, Gregory [1 ]
Searle, Jackson [1 ]
Fulda, Nancy [1 ]
机构
[1] Brigham Young Univ, Provo, UT 84604 USA
来源
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2023) | 2023年
关键词
computational creativity; human-AI co-creativity; human-computer interaction; narrative; GPT-2; large-scale language models; language model; transformers; knowledge graph; World of Warcraft; English; NPC dialogue; procedural content generation; text generation; video games; natural language processing; RPG; MMORPG; quest; quests; dynamic quest generation; knowledge-grounded text generation;
D O I
10.1145/3544548.3581441
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Procedural content generation (PCG) in video games offers unprecedented opportunities for customization and user engagement. Working within the specialized context of role-playing games (RPGs), we introduce a novel framework for quest and dialogue generation that places the player at the core of the generative process. Drawing on a hand-crafted knowledge base, our method grounds generated content with in-game context while simultaneously employing a large-scale language model to create fluent, unique, accompanying dialogue. Through human evaluation, we confirm that quests generated using this method can approach the performance of hand-crafted quests in terms of fluency, coherence, novelty, and creativity; demonstrate the enhancement to the player experience provided by greater dynamism; and provide a novel, automated metric for the relevance between quest and dialogue. We view our contribution as a critical step toward dynamic, co-creative narrative frameworks in which humans and AI systems jointly collaborate to create unique and user-specific playable experiences.
引用
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页数:20
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