Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres

被引:3
作者
Alonso, Jesus [1 ]
Joan-Arinyo, Robert [2 ]
Chica, Antoni [2 ]
机构
[1] Edifici ETSEIB,Diagonal 647,8a planta, Barcelona 08028, Spain
[2] UPC Univ Politecn Catalunya, ViRVIG Res Ctr Visualizat Virtual Real & Graph Int, Room 138,Omega Bldg,C Jordi Girona 1-3, Barcelona 08034, Spain
来源
COMPUTERS & GRAPHICS-UK | 2023年 / 114卷
关键词
Terrain modeling; CSG; Terrain erosion; GPU;
D O I
10.1016/j.cag.2023.06.019
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel proposal for modeling complex dynamic terrains that offers real-time rendering, dynamic updates and physical interaction of entities simultaneously. We can capture any feature from landscapes including tunnels, overhangs and caves, and we can conduct a total destruction of the terrain. Our approach is based on a Constructive Solid Geometry tree, where a set of spheres are subtracted from a base Digital Elevation Model. Erosions on terrain are easily and efficiently carried out with a spherical sculpting tool with pixel-perfect accuracy. Real-time rendering performance is achieved by applying a one-direction CPU-GPU communication strategy and using the standard depth and stencil buffer functionalities provided by any graphics processor. (c) 2023 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by- nc- nd/4.0/).
引用
收藏
页码:306 / 315
页数:10
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