Avatar Type, Self-Congruence, and Presence in Virtual Reality

被引:2
|
作者
Huang, Tianqi [1 ]
Li, Yue [2 ]
Liang, Hai-Ning [2 ]
机构
[1] Xian Jiaotong Liverpool Univ, Sch Adv Technol, Suzhou, Peoples R China
[2] Xian Jiaotong Liverpool Univ, Sch Adv Technol, Dept Comp, Suzhou, Peoples R China
来源
2023 11TH INTERNATIONAL SYMPOSIUM OF CHINESE CHI, CHINESE CHI2023 | 2023年
基金
中国国家自然科学基金;
关键词
virtual avatar; virtual reality; presence; social presence; self-congruence;
D O I
10.1145/3629606.3629614
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Avatars serve as users' virtual identities and hold a significant role in shaping the user experience within the realm of Virtual Reality (VR). The appearance of individual avatars and the perceived self-congruence within the environment are likely to influence users' perceived presence in VR. In this paper, we present a study that investigates four types of avatars in VR: anime, human, animal, and item. Participants were asked to choose an avatar before entering a virtual environment (classroom, gallery, cafe, street, and forest) populated with avatars of different types and to evaluate their perceived self-congruence within the environment and the perceived presence. Our study results showed no significant difference in presence when users use different avatars. However, there is a correlation between users' perceived self-congruence and social presence. We discuss the findings and provide suggestions for the future use of avatars in VR.
引用
收藏
页码:61 / 72
页数:12
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