Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping

被引:15
|
作者
Jiang, Qianling [1 ]
Gu, Chao [2 ]
Feng, Yan [3 ]
Wei, Wei [4 ]
Tsai, Wang-Chin [5 ]
机构
[1] Jiangnan Univ, Sch Design, Wuxi, Jiangsu, Peoples R China
[2] Honam Univ, Dept Culture & Arts Management, Gwangju, South Korea
[3] Univ Plymouth, Sch Art Design & Architecture, Plymouth, Devon, England
[4] Changshu Inst Technol, Sch Text Garment & Design, Changshu, Jiangsu, Peoples R China
[5] Natl Yunlin Univ Sci & Technol, Coll Design, Touliu, Taiwan
基金
中国博士后科学基金;
关键词
Mobile e-commerce; AR shoe-try-on function; Technology acceptance model; TECHNOLOGY ACCEPTANCE MODEL; EXPECTATION-CONFIRMATION MODEL; AUGMENTED REALITY AR; USER ACCEPTANCE; CONSUMER ACCEPTANCE; PERCEIVED PLAYFULNESS; BEHAVIORAL INTENTION; ADOPTION; TAM; COMMERCE;
D O I
10.1108/K-12-2021-1346
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Purpose Mobile e-commerce has brought convenience to consumers. But for goods such as shoes, mobile e-commerce has failed to provide the same experience as consumers would have in physical stores, and that also causes problems for online merchants, such as high return rates. As a result, the augmented reality (AR) virtual shoe-try-on function appeared. The way that AR virtual shoe-try-on study different from other AR virtual try-on studies is that AR virtual shoe-try-on study only satisfies consumers' visual experience and consumers cannot judge whether the shoes are comfort or not. Whether consumers would accept AR virtual try-on function to help them make purchase decision due to the visual experience provided by AR virtual try-on function is worth discussion. Measuring users' perceptions and preferences can help companies design AR shoe-trying functions and provide services more cost-effectively. Design/methodology/approach To promote the continuous use and better development of such mobile e-commerce based on the technology acceptance model (TAM), this study explored the influencing factors for users' intentions to continue using the AR virtual shoe-try-on function, including the perceived usefulness, perceived ease of use, system quality, perceived playfulness and attitude. Findings The results of this study showed that TAM is a powerful theoretical tool of the new technology in mobile e-commerce and that the system quality and perceived playfulness also have a positive impact on the original variables of TAM. System quality and perceived playfulness are important predictors of users' continuance intentions to use the AR virtual shoe-try-on function. Originality/value The main contribution of this study to model iteration and theoretical update is to verify the applicability of the TAM in the AR shoe-try-on function and to expand TAM model with system quality and perceived playfulness. The authors' results will help shoe enterprises win users' recognition through AR shoe-try-on function and improve users' continuance intention of use.
引用
收藏
页码:4551 / 4575
页数:25
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