A workflow to visualize vertebrate eyes in 3D

被引:1
作者
Wang, Jiayun [1 ]
Baumgarten, Sabine [1 ]
Balcewicz, Frederic [1 ]
Johnen, Sandra [1 ]
Walter, Peter [1 ]
Lohmann, Tibor [1 ]
机构
[1] RWTH Aachen Univ Hosp, Dept Ophthalmol, Aachen, Germany
来源
PLOS ONE | 2023年 / 18卷 / 08期
关键词
OPTICAL COHERENCE TOMOGRAPHY; SCHEMATIC EYE; SIMULATION; ANATOMY; MOUSE;
D O I
10.1371/journal.pone.0290420
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
PurposeTo establish a workflow to visualize the surgical anatomy in 3D based on histological data of eyes of experimental animals for improving the planning of complex surgical procedures.MethodsFour C57BL/6J wild-type(wt) mouse eyes, three Brown Norway rat eyes and four Chinchilla Bastard rabbit eyes were enucleated and processed for standard histology with serial sections and hematoxylin and eosin staining. Image stacks were processed to obtain a representation of the eye anatomy in 3D. In addition, virtual image stacks and 3D point clouds were generated by processing sagittal sections of eyes with stepwise 180 & DEG; rotation and projection around the eye axis to construct a rotationally symmetric 3D model from one single sagittal section.ResultsSerial sections of whole eyes of mice, rats and rabbits showed significant artifacts interfering with a practical image stack generation and straightforward 3D reconstruction despite the application of image registration techniques. A workflow was established to obtain a 3D image of the eye based on virtual image stacks and point cloud generation by rotation of a single sagittal section of the eye around the symmetry axis. By analyzing the tissue shrinkage during histological processing true biometric reconstructions of the eyes were feasible making the resulting model usable for 3D modeling and simulation, e.g. for planning of complex surgical procedures in different species.ConclusionBecause serial sections of the eye with standard histological protocols yielded too many artifacts for a straightforward 3D visualization we reconstructed a pseudorealistic 3D model based on virtual image stacks and point cloud generation calculated from a single sagittal section of the eye. Such a model detailing microscopic structures of the whole eye will allow for a specific planning of surgical procedures in small animal eyes in order to prevent surgical complications in a very early stage of an experiment and it will support the design and development of complex intraocular implants. It will therefore be helpful in surgical teaching and improve laboratory animal welfare by an expected reduction of experimental animal numbers. Further processing including integration of mechanical tissue properties is needed to convert these 3D models into a practical virtual reality teaching and simulation platform for eyes of several species.
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